Airstart Timer: 0.3-3.0 secs by 0.1, 3.2-9.8 sec by 0.2 sec, 10-30 sec by 1 sec (default 0.3 sec)
This is the delay from launch detect to when the airstart channel is triggered.
AUX Min Alt: OFF, 300-3000 by 100’, 3200-9800’ by 200’ (default OFF)
This is the minimum altitude that must have been attained by the rocket when the airstart
trigger’s timer ends. If the rocket isn’t at least as high as this altitude, the channel will not fire.
This is typically done as an off-axis protection… if you’re not going straight up, you might not
achieve this altitude. You need to do a good simulation of your flight to find this value… we
recommend setting it to 80% of your simulated altitude@time. You can also turn if OFF, if you
are using another off-axis mechanism or you choose not to use one.
AUX Min Vel: OFF, 100-1000 fps by 50 fps, 1100-2000 fps by 100 fps (default OFF)
This is the minimum velocity that the rocket must have attained when the airstart timer ends. If
the rocket never hits this velocity, the airstart channel will not fire. This is also an off-axis
protection, similar to the Minimum Altitude check.
AUX Vel Chk: @Timer, Anytime (default @Timer)
This controls when the velocity check can occur, you can set it to @Timer which is a one-time
check when the timer expires, or Anytime, which means that if the velocity has hit the threshold
at any time in the flight then the check will be accepted. You might want to do the latter if you
were going to have a long coasting period for your sustainer… see the Eggtimer Quantum
Airstart Guide for an extended discussion of this.
AUX Pulse Width: 1-9 sec (default 2 sec)
This is the width of the pulse. If you’re using an ematch or a dipped ematch as your airstart
motor igniter, we recommend setting it to 1 sec; if you’re using a higher-current igniter, you may
want to set this to a larger value.