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4 | EFFECTS & SIGNAL PATH
MICRO LOOP
Layers of short loops, played back at
various speeds, combine to form new
rhythmic phrases and tonal colors.
GRANULES
Fragments of sound create giant
atmospheres and subtle textural eects.
GLITCH
Real-time rearrangements of your
incoming signal play back at random or
controlled intervals.
MULTIDELAY
A delay line with a selectable number of
taps creates a wide variety of rhythmic
and textural eects.
Microcosm oers 11 distinct eects organized into 4 categories:
Activity: determines the number of active loopers
Micro loops play back at normal and double speed for octave up harmonies
Loops play back at normal and half speed for an eect one octave below your input
All loops play back at double speed
Loops play back at half, normal, double, and quad speed. Sounds range
from one octave below your input to 2 octaves higher.
MOSAIC : Overlapping loops play back at multiple speeds.
A
B
C
D