53
POS
* = function
PICK3 Duplicates the object on level 3 of the stack.
N
obj
1
obj
2
obj
3
→
obj
1
obj
2
obj
3
obj
1
PICT Puts the name PICT on the stack.
<N
PICT →
PICT
PICTURE Selects the Picture environment.
N
PINIT Initializes all currently active ports.
N
PIXOFF Turns off the pixel at the specified coordinate in
PICT.
<N
PICT
(
x,y
)
→
PIXON Turns on the pixel at the specified coordinate in
PICT.
<N
PICT
(
x,y
)
→
PIX? Tests whether the specified pixel in
PICT
is on.
<N
PICT
(
x,y
)
→ 0/1
PKT Used to send command “packets” (and receive requested
data) to a Kermit server.
N
“
data
”
“
type
”
→ “
response
”
PLOTADD Adds a function to the plot function list.
N
‘
symb
1
’
→
PMAX Specifies (
x
,
y
) as the coordinates of the upper right
corner of the display.
N
(
x,y
)
→
PMIN Specifies (
x
,
y
) as the coordinates of the lower left corner
of the display.
N
(
x,y
)
→
POLAR Sets the plot type to POLAR.
N
POS Returns the position of a substring within a string or the
position of an object within a list.
<N
CHARS
“
string
”
“
substring
”
→
n
Name Description Access Inputs Outputs