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HP HP-67

HP HP-67
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124
Simple
Programming
solve
your
own
problems.
If
you
have
trouble
with
one
of
the
prob-
lems,
go
back
and
review
the
explanations
in
the
text,
then
tackle
it
again.
So
that
you
can
apply
your
own
creative
flair
to
the
problems,
no
solutions
are
given
for
them.
In
programming,
any
solution
that
gives
the
correct
outputs
is
the
right
one—there
is
no
one
correct
program
for
any
problem.
In
fact,
when
you
have
finished
working
through
this
part,
and
learned
all
the
capabilities
of
the
HP-67,
you
may
be
able
to
create
programs
that will
solve
many
of
the
problems
faster,
or
in
fewer
steps,
than
we
have
shown
in
our
illustrations.
Now
let’s start
programming!
What
Is
a
Program?
A
program
is
nothing
more
than
a
series
of
calculator
keystrokes
that
you
would
press
to
solve
a
problem
manually.
The
calculator
remem-
bers
these
keystrokes
when
you
key
them
in,
then
executes
them
in
order
at
the
press
of
a
single
key.
If
you
want
to
execute
the
program
again
and
again,
you
have
only
to
press
the
single
key
each
time.
If
you
worked
through
Meet
the
HP-67
(pages
15-24),
you
learned
how
to
create,
load,
run,
and
record
a
simple
program
to
solve
for
the
area
of
a
sphere.
Now
look
at
a
more
complex
program.
Loading
a
Prerecorded
Program
First, set
the
calculator
controls
as
follows:
ON-OFF
switch
orr[
Mo~
to
ON.
W/PRGM-RUN
switch
wirrem
Jl[[[run
to
RUN.
Now
select
the
Moon
Rocket Lander
card
from
the
Standard
Pac
shipped
with
your
HP-67.
Insert
side
1
of
the
card,
face
up,
into
the
lower
slot
provided
on
the
right
side
of
the
calculator,
and
press
it
into
the
slot
until
the
reading
mechanism
picks
it
up
and
propels
it
out
the
left
slot.
Let
go
of
the
card
as
soon
as
you
feel
it
begin
to
be
propelled
by
the
reading
mechanism—don’t
try
to
restrain
its
progress.
If
the
card
does
not
read
properly,
the
display
will
show
[Error
}
and
you
should
then
press
any
key
on
the
keyboard
to
clear
the
error
and
again
pass
side
1
of
the
card
through
the
card
reader
slot.
Then
insert
the
card
in
the
upper
slot
so
that
the
writing
is
visible
in
the
window
above
the
keys
marked
@
& B
3

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