• nVIDIA Shading Rasterizer (NSR)
• High-Definition Video Processor (HDVP)
• AGP 4x with fast writes
• 32/64 MB SDR/DDR memory onboard
• 32-bit color, 32-bit Z/stencil buffer
• 4 texels per clock
• 256-bit graphics architecture
• Cube environment mapping
• DirectX and S3 texture compression
performance
• 700 million texel fill rate
• 20 million triangles/sec through T&L and setup
• 2.7 GB/sec memory bandwidth
• 32 or 64 MB frame buffer size
• Maximum 3D/2D resolution of 2048x1536@75Hz
• Complete DirectX® 7, DirectX® 6 and DirectX® 5
support
Quality
• nVIDIA Unified Driver Architecture
• Industry’s first fully compliant professional OpenGL
1.2 support for Windows® operating systems
System Requirement
• Intel Pentium® or compatible system with AGP 4x
Bus Extension Slot
• CD-ROM drive, Double speed or faster
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