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Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5 User Manual

Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5
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Editing Conventions
Introduction to Editing
5-1
Chapter 5
Editing Conventions
Introduction to Editing
Programming (editing) the K2600 always involves three basic operations: mode selection,
navigation, and data entry.
First, select the mode that relates to the object you want to editÑa program, a setup, etc. Then
select the object you want to edit, and press the
Edit
button to enter the editor within that mode.
An editor contains all the parameters that deÞne the object youÕre programming.
Next, you navigate around the editorÕs page(s) with the soft buttons, and select parameters with
the cursor (arrow) buttons. When youÕve selected a parameter (its value is highlighted by the
cursor), you can change its value with one of the data entry methods. When you change a value,
youÕll normally hear its effect on the object youÕre editing. The K2600 doesnÕt actually write your
editing changes to memory until you save the object youÕre working on. It then allows you to
choose between writing over the original object, or storing the newly edited version in a new
memory location.
What’s an Object?
If youÕve been wondering what we mean by the term Òobject,Ó itÕs an expression we use for
anything that can be named, saved, deleted, or edited. HereÕs a list of all the types of objects:
Samples
Digital recordings of instrumental sounds or waveforms. Samples
actually have two separate parts: the actual sample data and the sample
header information, which contains start, alternative start, loop, and end
points, as well as other information like tuning and volume.
Keymaps
Collections of samples assigned to speciÞc velocity ranges and/or keys.
Programs
Factory-preset or user-programmed sounds stored in ROM or RAM.
A program is one or more layers of sound, with programmable DSP
functions applied to the keymaps within each layer.
Setups
Factory-preset or user-programmed MIDI performance presets consisting
of up to eight zones, each with its own program, MIDI channel, and
controller assignments, and (optionally) arpeggiation speciÞcations.
Songs
Sequence Þles loaded into RAM, or MIDI data recorded in Song mode.
Studios
Factory-preset or user-programmed conÞgurations of the K2600Õs
onboard digital audio effects processor.
FX presets
Factory-preset or user-programmed dataÑincluding effects algorithms,
levels and balanceÑthat deÞne the nature of studios.
Quick Access banks
Factory-preset or user-programmed banks of ten entries each, that store
programs and setups for single-button access in Quick Access mode.
Velocity maps
Factory-preset or user-programmed curves that affect the K2600Õs
response to, and MIDI transmission of, attack velocity values.
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Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5 Specifications

General IconGeneral
CategorySynthesizer
Polyphony48 voices
Multitimbral16 parts
MIDIIn, Out, Thru
TypeWorkstation
Synthesis MethodV.A.S.T. (Variable Architecture Synthesis Technology)
RAMUp to 128 MB
Keyboard76 keys, semi-weighted with aftertouch
Display240 x 64 pixel LCD
ControllersPitch wheel, modulation wheel
OutputsStereo headphone output
InputsStereo analog inputs
SamplingYes

Summary

Chapter 5 Editing Conventions

Introduction to Editing

Explains the three basic operations of programming and the editing process on the K2600.

What's an Object?

Defines an "object" as any item that can be named, saved, or edited, listing types like Samples and Programs.

Object Type and ID

Details how objects are uniquely identified using a combination of type and numerical ID within memory banks.

Saving and Naming

Guides through the process of saving edited objects, including dialog prompts, naming conventions, and ID assignment.

Deleting Objects

Covers the procedure for deleting objects, differentiating between ROM and RAM objects and the impact on dependencies.

Dependent Objects

Explains the concept of dependent objects and the options when deleting an object with dependencies.

Memory Banks

Describes the organization of the K2600's memory into banks based on object ID ranges for storage.

Saving and Loading Files—Disk Mode

Details how to save and load objects or entire banks to and from disk files.

Special Button Functions

Explains the various functions assigned to special buttons across different editors and modes.

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