5-4
 
Editing Conventions
 
Saving and Naming
press the button again. Press the 
+/-
 button on the alphanumeric pad to switch between upper 
and lower case characters.
Press 
0
 one or more times to enter the numerals 0 through 9. Press 
Clear
 (on the alphanumeric 
pad) to erase the selected character without moving any other characters. Press the 
Delete
 soft 
button to erase the selected character. All characters to the right of the cursor will move one 
space left. Press the 
Insert
 soft button to insert a space above the cursor, moving all characters to 
the right of the cursor one space to the right.
Press the 
Cancel
 soft button if you decide not to name the object. Press 
OK
 when the name is set 
the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest 
way to get to them is to press one of the alphanumeric buttons to select a character close to the 
one you want, then scroll to it with the Alpha Wheel. HereÕs the whole list:
!  Ò  #  $  %  &  Õ  (  )  *  +  ,  -  .  /  0  1  2  3  4  5  6  7  8  9
:  ;  <  =  >  ?  @  A through Z
[  \  ]  ^  _  `  a through z. (space).
Pressing the 
Plus/Minus
 buttons simultaneously is a short cut to the following characters:
0
, 
A
, 
a
 and (space).
If youÕre wondering how we came up with this sequence of characters, itÕs composed of ASCII 
characters 33 through 122.
When you press 
OK, the Þnal Save dialog appears, where you assign an ID to the edited object. 
If you change your mind about the name, press the Rename soft button for another try.
EditProgram:Save||||||||||||||||||||||||
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Save|Righteous|Piano|as:|ID#200|||||||||
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Object||||||||||||||Rename|Save|||Cancel
ROM Objects
If the object you started from was a ROM (factory preset) object, the K2600 will automatically 
suggest the next available (unused) ID as the ID for the edited object. If thatÕs the ID you want, 
press the Save soft button, and the object will be stored in RAM with that ID. Otherwise, you 
can select any ID from 1 to 999. This page also gives you the opportunity to return to the naming 
dialog (as described in the previous section) or, by pressing the Object soft button, to access the 
Object Utilities (described in Chapter 13).
If you select an ID thatÕs already in use, the K2600 will tell you that youÕre going to replace the 
ROM object thatÕs already been assigned that ID. If you donÕt want to do that, you can select a 
different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID 
that the K2600 suggested and the original ID. Or press the Cancel soft button to cancel the 
operation.
If you decide not to cancel or change the ID, and you press the Replace soft button, the K2600 
will write your newly edited object over the existing ROM object. Actually, it only appears that