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Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5 User Manual

Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5
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5-2
Editing Conventions
Object Type and ID
Pressure maps
Factory preset or user-programmed curves that affect the K2600Õs
response to, and MIDI transmission of, pressure (aftertouch) values.
Intonation tables
Factory preset or user-programmed tables that affect the intervals
between the twelve notes of each octave.
Master tables
The values that are set for the global control parameters on the
Master-mode page, as well as the settings for the parameters on the
CHANNELS page in MIDI mode, and the programs currently assigned to
each MIDI channel.
Fader tables
MIDI Controller assignments deÞned on the MIDI Faders pages.
Name tables
Contains a list of dependent objects needed by the other objects in a Þle at
the time the Þle was saved.
Macros
List of disk Þles to be loaded into the K2600Õs memory at start-up time.
Object Type and ID
The K2600 stores its objects in RAM using a system of ID numbers that are generally organized
into banks of 100. Each object is identiÞed by its object type and object ID; these make it unique.
An objectÕs type is simply the kind of object it is, whether itÕs a program, setup, song, or
whatever. The object ID is a number from 1 to 999 that distinguishes each object from other
objects of the same type. For example, within the 200s bank, you can have a setup, a program,
and a preset effect, all with ID 201; their object types distinguish them. You canÕt, however, have
two
programs
with ID 201.
ROM (factory preset) objects have ID numbers in the Zeros bank (1Ð199) and the 700s bank. If
youÕve bought the Contemporary and Orchestral ROM block options, youÕll also have ROM
programs in the 800s and 900s bank. When you save objects that youÕve edited, the K2600 will
ask you to assign an ID. If the original object was a ROM object, the K2600 will suggest the Þrst
available ID, starting with 200. If the original object was a RAM object, youÕll have the option of
saving to an unused ID, or replacing the original object.
Objects of different types can have the same ID, but objects of the same type must have different
IDs to be kept separate. When youÕre saving an object that youÕve edited, you
can
assign the
same ID to an existing object of the same type, but if you do, the new one will be written over
the old one. For example, if you assign an ID of 1 to a program youÕve edited, the K2600 will ask
you if you want to ÒreplaceÓ the ROM program currently stored with that ID. WeÕll discuss this
further in
Saving and Naming
on page 5-3.
Many parameters have objects as their valuesÑthe VelTouch parameter on the Master-mode
page, for example. In this case, the objectÕs ID appears in the value Þeld along with the objectÕs
name. You can enter objects as values by entering their IDs with the alphanumeric pad. This is
especially convenient for programs, since their ID numbers are the same as their MIDI program
Object Type Object ID Object Name
Program 201 Hot Keys
Setup 404 Silicon Bebop
Velocity Map 1 Linear
Sample 3 Hey Moe

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Kurzweil K2600 - MUSICIANS GUIDE REV A PART NUMBER 910330 CHAP 5 Specifications

General IconGeneral
CategorySynthesizer
Polyphony48 voices
Multitimbral16 parts
MIDIIn, Out, Thru
TypeWorkstation
Synthesis MethodV.A.S.T. (Variable Architecture Synthesis Technology)
RAMUp to 128 MB
Keyboard76 keys, semi-weighted with aftertouch
Display240 x 64 pixel LCD
ControllersPitch wheel, modulation wheel
OutputsStereo headphone output
InputsStereo analog inputs
SamplingYes

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