Operator's Manual – Lighthouse
© LAI GAMES
Page 18
PROGRAMMABLE ADJUSTMENTS DETAILED
P01=COIN MECH 1: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the number of coins that need to be inserted into coin
mechanism 1, for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P02=COIN MECH 1: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the number of games for each credit inserted into coin mechanism 1. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P03 = COIN MECH 1: NUMBER of COINS for BONUS CREDIT
(Default 00) (Adjustable 0 – 10)
This variable sets the number of coins that need to be inserted into coin
mechanism 1 for one bonus credit. It can be set to either of 0, 1, 2… to 10 coins
for one bonus credit, (0 = No Bonus).
P04=COIN MECH 2: NUMBER OF COINS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This variable sets the number of coins that need to be inserted into coin
mechanism 2 for each credit. It can be set to either of 1, 2, 3… to 10 coins for one
credit.
P05=COIN MECH 2: NUMBER of PLAYS PER CREDIT
(Default 01) (Adjustable 1 – 10)
This sets the number of games for each credit inserted into coin mechanism 2. It
can be set to either of 1, 2, 3… to 10 plays for each credit.
P06 = COIN MECH 2: NUMBER of COINS for BONUS CREDIT
(Default 00) (Adjustable 0 – 10)
This variable sets the number of coins that need to be inserted coin mechanism 2
for one bonus credit. It can be set to either of 0, 1, 2… to 10 coins for one bonus
credit, (0 = No Bonus).
P07 = NUMBER OF ATTEMPTS PER GAME
(Default 3) (Adjustable 1 – 10)
This option adjusts the number of Attempts per game to stop in the spinning
needle on a positive number and win reaching the win level. Reaching the win
level will clear any remaining attempts for that game.
P08 = NEEDLE TIMEOUT
(Default 30) (Adjustable 15 – 120)
This variable sets the maximum number of seconds that the needle will spin in
game mode. If the player does not press the stop button after [P08] seconds, the
game will stop itself. The number of seconds remaining will be displayed in the
credit display.