Operator's Manual – Speed Of Light
© LAI GAMES
TROUBLESHOOTING GAME ERRORS
CLEARING GAME ERRORS
Game errors can be cleared, by pushing the test button ONCE. The game
will try and check if the error is fixed. If the reason for the error is fixed,
the game will continue as normal. If the error is not fixed, the error will
remain on the display.
Err1 – TICKET ERROR
This error usually occurs if the game has run out of tickets or there is a
ticket jam. A less common reason is if the game PCB tries to dispense
tickets but doesn‟t get a notch pulse for approximately three seconds. Use
the Switch Test and test the notch pulse by passing a ticket in and out of
the notch sensor, an active notch will be display as C1.
If the game was out of tickets, replace the tickets, clear the ticket jam and
then push the test button once to clear the error. The game will then payout
any owed tickets.
Err2 – START/STOP BUTTON JAMMED
This error is usually displayed if the Start/Stop button is active for longer
than 30 seconds Use the Switch Test and check the Stop/Start button, an
active button will be display as C3.
Err3 – EEPROM ERROR
This Error is only displayed in test mode and means that the CPU cannot
read the EEPROM, or is receiving errors during communication with the
EEPROM (The 23C16 IC on the main MCU PCB). This could cause
problems with the game audits and program settings. The first thing to do
is trying to switch ON and OFF the machine in at least 2 cycles, if message
still appear than replace the EEPROM IC Atmel 24C16 on the CPU PCB
with the new EEPROM, If still Error massage, this could be a problems
with the game audits and program. If this error occurs, send your main
MCU PCB to the nearest authorized LAI games dealer for repair.
Err4 – PLAYFIELD BUTTON ERROR
This error is usually displayed if one or more button jam or button switch
faulty.
Test the Button function using the Run Test. Test button using the Switch
Test. Press the button should display between C11 – C40 in switch test.
Removing your hand from the beams should stop C11 – C40 from being
displayed.