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Lionel NW2 - RailSounds Operations; Experiencing the Conventional RailSounds Sound System; Adjusting the Volume; Activating the CrewTalk Dialog and TowerCom Announcements

Lionel NW2
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9
RailSounds operations
Experiencing the conventional RailSounds sound system
W
hen you first power up your powered locomotive, you will hear the sounds of the locomotive
at rest. As the locomotive moves, the RPM sounds automatically increase with the locomo-
tive’s speed. The horn and bell sounds are activated by your transformer controls, if so equipped.
To adjust the volume, use the volume control knob. Refer to Figure 1 on page 5 for the location
of the volume control knob on the underside of the powered locomotive.
You will experience several features of the RailSounds sound system.
Diesel motor RPM levels. The level of diesel motor RPM level automatically varies with the
speed of the locomotive.
Diesel Horn. Press HORN/WHISTLE on your transformer to activate the horn.
Mechanical bell. Press BELL on your transformer to begin the effect, then press BELL a
second time to discontinue the effect.
CrewTalk dialog and TowerCom announcements. These brief conversations between
the train crew and the tower are triggered by short horn blasts.
Adjusting the volume
T
o adjust the volume, use the volume control knob located on the underside of the frame.
See Figure 1 on page 5 below for the location of the volume control knob.
Activating the CrewTalk dialog and TowerCom announcements
T
he CrewTalk dialog and TowerCom announcements are triggered by short horn blasts and vary
with the state of the locomotive.
If the locomotive has been stopped for less than 15 seconds, a short horn blast triggers a
“please standby” dialog.
If the locomotive has been stopped for longer than 15 seconds, a short horn blast triggers a
“cleared outbound” dialog.
If the locomotive has started moving within the last seven seconds, a short horn blast will
trigger a "train is underway" dialog.
If the locomotive has been moving for more than seven seconds, a short horn blast will
trigger a "are we clear?" dialog.

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