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MA LIGHTCOMMANDER II 24/6 - 2.2 Programming Memories

MA LIGHTCOMMANDER II 24/6
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Lightcommander 24/6 - 48/6Lightcommander 24/6 - 48/6
Lightcommander 24/6 - 48/6Lightcommander 24/6 - 48/6
Lightcommander 24/6 - 48/6
eMail: info@malighting.de
.
Tel.: +49 931 497940
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User's Manual Lightcommander 24/6 - 48/6
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2.2 Programming Memories
Programming Memories is guided by menus of the build-in LCD display.
Operation mode:
Adjust stage scene via Preset faders or by recalling preprogrammed
memories.
PROGRAM The first red button underneath the display
MEMORY switches the menu to
"PROGRAMMING - MEMORY".
Selection of one of the Memory buttons.
SAVE The 3. display button of the menu
OUTPUT "PROGRAMMING MEMORY"
saves the actual stage scene under the pre-
selected Memory number.
The QUIT button switches back to the TOP MENU.
Quick programming mode:
Keeping "PROGRAM MEMORY" button pressed and selecting a
Memory Flash button stores the actual output as Memory.
-- A
MEMORY
LAST - - A
FREE: 95.72 %
PROGRAMMING - MEMORY
QUIT DISPLAY
MEMORY
SAVE
OUTPUT
SAVE
PRESET 2
Number and page of the
selected Memory.
Number and page of the
memory, programmed last.
Percent of the storage
capacity, still available.
MENU "PROGRAMMING - MEMORY" - accessible via the TOP MENU
Stores only the adjustment on
Preset 2, regardless the
position of the Preset or Main
Master, as Memory.
Stores the
output as
Memory.
Shows the old
Memory of the
selected address.
Returns to the
TOP MENU
For further informations see:
Preview and modify memories - 6.4 PREVIEW
Blind Programming - 6.1 BLIND function
1.
3.
2.
4.
5.
1-5

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