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GPU Architecture | Maxwell |
---|---|
CUDA Cores | 2048 |
Base Clock | 1126 MHz |
Boost Clock | 1216 MHz |
Memory Speed | 7 Gbps |
Memory Clock | 1750 MHz |
Memory Interface | 256-bit |
Memory Bandwidth | 224 GB/s |
VRAM | 4 GB GDDR5 |
TDP | 165 W |
Recommended System Power | 500 W |
Power Connectors | 2 x 6-pin |
DirectX | 12 API |
OpenGL | 4.5 |
GPU | GM204 |
Process Size | 28 nm |
Transistors | 5.2 billion |
Die Size | 398 mm² |
Texture Units | 128 |
ROP Units | 64 |
OpenCL | 1.2 |
PCI Express Version | 3.0 |
Maximum Digital Resolution | 5120x3200 |
Maximum Display Outputs | 4 |
HDCP Support | Yes |
SLI Support | Yes |
Details GM204's role in high-resolution gaming and new display technologies like 4K and VR.
Explains Maxwell's design focus on power efficiency and performance per watt compared to Kepler.
Introduces NVIDIA Voxel Global Illumination (VXGI) for real-time dynamic global lighting.
Describes the Maxwell Streaming Multiprocessor (SMM) design, warp schedulers, and efficiency improvements.
Details advancements in the PolyMorph Engine for enhanced geometry processing and tessellation.
Covers GM204's memory interface, unified L2 cache, and advanced memory compression.
Highlights support for advanced display outputs like HDMI 2.0 and improved video encoding.
Explains Maxwell features like Viewport Multicast and Conservative Raster to accelerate voxelization.
Discusses DirectX 11.2 Tiled Resources and their use in multi-resolution shadow maps and voxel grids.
Details the Raster Ordered View (ROV) feature for guaranteed pixel shader processing order.
Focuses on DirectX 12 API benefits for CPU efficiency and explicit GPU control.
Explains Dynamic Super Resolution (DSR) for achieving 4K visuals on 1080p displays with improved quality.