GeForce GTX 980 Whitepaper 
MAXWELL: ENABLING THE NEXT 
FRONTIER IN PC GRAPHICS 
 
 
19 
 
 
Rendering a real-time reflection from a glossy curved surface has been difficult in the past. In order to 
render glossy reflections, you would traditionally need to launch hundreds or thousands of scattered 
secondary rays for each ray that bounces from the original reflector. It’s incredibly challenging to reflect 
these lights realistically, especially when you also factor in the material properties of the various light 
reflectors. Using our approach, we’ve replaced the thousands of secondary rays with just a handful of 
voxel cones that are traced through the voxel grid.