GeForce GTX 980 Whitepaper 
ADVANCING THE STATE-OF-THE-ART 
IN IMAGE QUALITY 
 
 
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most games well, aside from some issues with visibility of onscreen game controls being displayed on 
lower resolution monitors. With supersampling, the game still renders at a particular resolution—say 
1920x1080—and the GPU upsamples that resolution without the game’s knowledge, and then filters 
back down. This can cause issues with newer games that use post-processing effects, or are expecting 
the full rendering process to be at a given resolution set by the game itself. 
 
Figure 15: A screenshot from Dark Souls 2. Standard 1080p on the left, DSR on the right 
Dynamic Super Resolution can be found in the control panel of our Release 343 driver, as well as 
GeForce Experience, where we provide Optimal Playable Settings (OPS) for Dynamic Super Resolution 
for today’s hottest games. While it’s compatible with all GeForce GPUs, the best performance can be 
seen when using a GeForce GTX 980. Going forward we could potentially use Maxwell’s more advanced 
sampling control features, like programmable sample positions and interleaved sampling, to further 
improve Dynamic Super Resolution for owners of GM2xx GPUs.