
Do you have a question about the PlayStation 3 and is the answer not in the manual?
| Manufacturer | Sony |
|---|---|
| Release Date | November 11, 2006 (Japan) |
| CPU | Cell Broadband Engine |
| GPU | Reality Synthesizer |
| RAM | 256 MB XDR |
| VRAM | 256 MB GDDR3 |
| Storage | 20 GB, 40 GB, 60 GB, 80 GB, 120 GB, 160 GB, 250 GB, 320 GB, 500 GB (varies by model) |
| Video Output | Composite video |
| Audio Output | HDMI, Optical S/PDIF |
| Connectivity | Ethernet, Wi-Fi, Bluetooth 2.0 |
| Controllers | Sixaxis, DualShock 3 |
| Dimensions | 325 mm × 98 mm × 274 mm |
| Weight | 5 kg |
| Power Consumption | Approx. 200 W (original model) |
| USB Ports | 2-4 (varies by model) |
Warning about potential seizures from flashing lights.
General notices and precautions for system use.
Diagram of PS3 front, starting and quitting games.
Using the SIXAXIS controller and managing save data.
How to perform basic airborne tricks.
Steps to perform grind tricks and execute stalls.
How to perform manuals, reverts, and no comply tricks.
Performing boneless tricks and using NAIL THE TRICK mode.
Scoring mechanics and performing grabs in NAIL THE TRICK.
Performing manuals and initiating Aggro Kick.
Entering switch stance and performing Fakie Ollies.
Performing wallrides, wallplants, and spine transfers.
Flatland tricks, double-tap flips, carves, drops, spins.
Controlling camera and using SIXAXIS tilt features.
Overview of story missions and game progression.
Skate Lounge, stokens, skills, stats, and records.
Photo, film, skill challenges, compass, and goal tracking.
Rigger Menu, Video Editor, and phone messages.
Customizing a skater's appearance and style.
How to unlock new pieces and options.
Overview of various multiplayer game modes.
Connecting to PSN and starting online sessions.
Custom matches, hosting, and playing online.
Managing game saves, settings, and options.
Accessing cheat codes and viewing game movies.
Credits for core development, production, and QA roles.
Credits for testers and production interns.
Credits for technology, art, and central tech departments.
Credits for game localization personnel.
Credits for marketing, legal, and business development.
Credits for studios and special acknowledgments.
Credits for story writing, voice acting, and cameos.
Credits for music, sound, sponsors, and licensing.
How to get technical help via phone or web.
Game returns, warranty, and product registration.
Terms for using the software and prohibited actions.
Activision's ownership, warranty, and damage limitations.
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