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Radio Shack TRS-80 - Page 40

Radio Shack TRS-80
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Computer
Graphics
Operation
Manual
----------TRS-aO
®
----------
pixels
in
a
given
row
are
not
altered
and
the
tile
that
was
to
be
painted
in
that
row
matches
the
background
tile,
painting
will
continue
on
to
the
next
row.
Note:
BASICG
uses
Free
Memory
for
tiling.
Examples
l~
CIRCLE
(3~~,1~~),1~~
2~
PAINT
(3~~,1~~),1,1
Paints
the
circle
in
solid
white.
l~
CIRCLE
(1~~,1~~),3~~
2~
PAINT
(l~~,l~~),l,l
Paints
the
circle.
Only
the
visible
portion
of
the
circle
is
painted
on
the
screen.
5
A=l
6
SCREEN
~
l~
CIRCLE
(32~,12~),1~~
2~
CIRCLE
(1~~,1~~),5~
3~
CIRCLE
(4~~,2~~),6~
4~
CIRCLE
(5~~,7~),5~
5~
PAINT
(32~,12~),A,1
6~
PAINT
(l~~,l~~),A,1
7~
PAINT
(4~~,2~~),A,1
8~
PAINT
(5~~,7~),A,1
The
tiling
style
is
assigned
the
value
I
in
line
5
(A=l)
for
all
PAINT
statements.
Four
circles
are
drawn
and
painted
in
solid
white.
l~
LINE
(14~,8~)-(5~~,2~~),1,B
2~
PAINT
(26~,12~),CHR$(&HEE)+CHR$(&H77)+CHR$(~~),1
Paints
box
in
specified
tiling
style
using
strings.
l~
CIRCLE
(3~~,1~~),1~~
2~
PAINT
(3~~,1~~),"D",1
This
example
uses
a
character
constant
to
paint
the
circle
in
vertical
black
and
white
stripes.
The
character
"D"
(~l~~
---------lIafilelllaell---------
-38-

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