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For example, if the program is congured as having a Mouse connected to
port 1 and a Joystick to port 2, when the game is launched by pressing H
on a THEGAMEPAD, that THEGAMEPAD will be connected to Amiga port 2
and any other THEGAMEPADs will be ignored.
Alternatively, if the program is congured as having a CD32 pad connected to
port 1 and a Joystick to port 2, a THEGAMEPAD that launches the program will
be connected to Amiga port 1 (being the rst non-Mouse port) and if another
THEGAMEPADs is plugged into THEA500 Mini, it will be connected to port 2.
By default THEGAMEPAD will operate as both a Joystick or a CD32 pad,
depending on how the port is congured.
It is possible to remap the default actions assigned to each button of
THEGAMEPAD for each port through the Map gamepad option. This also
allows keyboard keys or other actions to be assigned to THEGAMEPAD
buttons.
Mapping the gamepad
When a port is congured as a Joystick or CD32 pad the connected
THEGAMEPAD can be recongured to assign any control or action to any
button, choosing from a combination of Joystick actions, CD32 pad actions,
Keyboard actions, Mouse actions and Special actions such as opening the virtual
keyboard.
The current action maps of a port can be viewed and edited by selecting its
Map gamepad option. This will show a diagram of THEGAMEPAD with a label
on each button showing the current assigned action.
By pressing and holding R, the diagram labels will switch to show any
secondary actions that have been assigned (the secondary action map).