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Roland V-Mixer VM-3100 - Page 94

Roland V-Mixer VM-3100
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VM-3100
List
of
Algoriyhms
produced.
PanTRI
The
sound
will
be
moved
cyclically
between
left
and
right.
Smooth
change
will
be
produced.
PanSQR
The
sound
will
be
moved
cyclically
between
left
and
right.
Abrupt
change
will
be
produced.
Depth
[Depth]O
-
100
Adjusts
the
depth
of
the
effect.
Rate
[Rate]O
-
100
Adjusts
the
frequency
(speed)
of
the
change.
L-R
Balance
[Bal]L63
-
R63
Adjusts
the
stereo
position
of
the
sound.
06
REVERB
2
A
simulation
of
the
reverberation
of
a
room
or
hall.
Reverb
&
Gate
Equalizer
EQ
(3-Band
Equalizer).
These
parameters
are
the
same
as
those
in
the
EQ
in
Algorithm
01
(REVERB
&
GATE)
(p.10).
Low
Type
[LType]SHELV,
PEAK
Low
Freq
[LFreq]20
—
2000
Hz
Low
Gain
[LGain]-12
~
+12
dB
Low
Q
[LQ]
0.3
-
10.0
Mid
Freq
(MFreq]200
—
8000
Hz
Mid
Gain
[MGain]-12
-
+12
dB
Mid
Q
[MQ]
0.3
-
10.0
High
Type
[HType]SHELV,
PEAK
High
Freq
[HFreq]1.4
—
20.0
kHz
High
Gain
[HGain]-12
—
+12
dB
High
Q
[HQ]
0.3
-
10.0
Out
Level
[OutLv]-60
—
+12
dB
REVERB
Reverberation
(or
reverb)
is
the
effect
caused
by
sound
waves
decaying
in
an
acoustic
space,
or
a
digital
simulation
thereof.
This
decay
occurs
because
sound
waves
bounce
off
many
walls,
ceilings,
objects,
etc.
in
a
very
complex
way.
These
reflections,
coupled
with
absorption
by
various
objects,
dissipate
the
acoustic
energy
over
a
certain
period
of
time
(called
the
decay
time).
The
ear
perceives
this
phenomenon
as
a
continuous
wash
of
sound.
Rev
Type
[Type]
(Reverb
Type)ROOM,
HALL
This
selects
the
Reverb
Type.
Various
different
simulations
of
space
are
offered.
ROOM
Simulates
the
reverberation
in
a
small
room.
HALL
Simulates
the
reverberation
in
a
concert
hall.
RoomSize
[Size]
(Room
Size)1
-
10
This
parameter
adjusts
the
size
of
the
room
which
is
simulated.
Rev
Time
[Time]
(Reverb
Time)0.1
-
32.0
sec
This
parameter
adjusts
the
duration
(time)
of
the
reverb.
FX
Level
[EffLv]O
-
100
This
sets
the
volume
of
the
reverb
sound.
When
using
the
insert
method,
first
get
a
rough
balance
between
the
reverb
and
the
dry
sounds,
then
lower
the
level
a
little.
Dry
Level
[DryLv]O
-
100
This
sets
the
volume
of
the
source
sound.
Set
this
to
0
when
using
the
send/return
method.
Increase
the
value
when
using
the
insert
method
to
mix
the
source
sound
into
the
output.
Pre
Delay
[PreDL]O
-
200
msec
This
parameter
adjusts
the
time
interval
between
the
direct
sound
and
the
beginning
of
the
reverb
sound.
Density
[Dens.]O
-
100
Adjust
the
density
of
the
sound
(Early
Reflections)
that
arrives
at
the
listener
after
bouncing
off
the
walls
once
or
a
few
times.
Early
Ref.
[E.Ref]
(Early
Reflection)O
-
100
This
parameter
adjusts
the
volume
level
of
the
initial
reflected
sound.
LoDampFreq
[LDFrq]
(Low
Damp
Frequency)
50
-
4000
Hz
This
parameter
adjusts
the
frequency
at
which
the
low-
frequencies
are
damped.
The
reverb
sound
in
the
band
below
this
frequency
is
damped.
LoDampGain
[LD-G]
(Low
Damp
Gain)
-36
-
0
dB
This
parameter
adjusts
the
amount
of
damping
for
Low
Damp.
No
low-frequency
damping
occurs
when
set
to
ā€œ0.ā€
HiDampFreq
[HDFrq]
(High
Damp
Frequency)
1.0
-
20.0
kHz
This
parameter
adjusts
the
standard
frequency
at
which
the
18

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