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Sega NFL 2K3 - OFFENSE OPERATIONS; Offense: Prior to the Snap; Offense: Passing Plays; Offense: Rushing Plays; Run After the Catch

Sega NFL 2K3
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9
OFFENSE
Prior to the Snap
If you want to switch control to another player (multiplayer only), press the X Button. The player that picked
the play will control the QB, and someone will always automatically be given control of the player with the
ball once the play is run.
To switch control of players in any direction, press and hold the X Button and move the Control
Stick/+Control Pad in the desired direction.
To hustle your team to the line of scrimmage after selecting your play, press the A Button.
To bark out a hard count and try to get the defense to jump offside, press the X Button after the QB is
under center.
To survey the field to check defensive parings, review receiver button assignments, and assess player
status, press R.
To view receivers‘ routes before the snap, press and hold R to survey the field, then L to bring up the
routes.
To call an audible, press the Y Button to access the offensive audible menu, then press the button that
corresponds to the audible you want to call.
To snap the ball, press the A Button.
Passing Plays
To take control of the QB after the snap, move the Control Stick to step back or scramble out of the
pocket.
To throw to a receiver, press the button that corresponds to the receiver you want to throw to. Keep in mind
that the harder you press the button, the harder the pass will be thrown.
To scramble with the QB, press and hold R.
To pump fake a pass, quickly tap any receiver button twice to get the QB to fake in that receiver’s direction.
Sega Sports Tip – Understanding Play Names
When throwing the ball, make sure you understand how the play is designed to work. The number at the
beginning of each play generally indicates how many steps the QB is supposed to drop back before
throwing the ball. Here is a quick rundown:
50 – The QB will take a 5-step drop. (Example: “50 T Zone Out”)
90 – The QB will take a 3-step drop. (Example: “90 T Hitch”)
1XX – A play action play. The QB will fake a handoff to the RB before passing. “PA” will sometimes also
indicate these plays. (Example: “PA 152 Z Stop -n- Go”)
2XX – The QB will roll out before passing. These plays will sometimes also be indicated by “RO”. (Example:
“RO 210 H Flare”)
It is a good idea to let the CPU perform the drop back or roll out for you while you make your reads. Then,
when the QB has finished, make your throw quickly, as this is the time when the receivers will be expecting
the ball. Of course, you can always manually break out of any drop back or roll out animation at any time,
but keeping in line with the play specs can be crucial to running an effective offense.
Rushing Plays / Run After the Catch
• The handoff from QB to a running back is automatic after you take the snap. As soon as the ball carrier
gets the football, you take control of him.
To run, move the Control Stick in the direction you want to go.
For a speed burst, repeatedly press the A Button and explode through holes.
• To charge your player up for more effective special moves (like Juke, Dive, and Stiff Arm), press and hold
the A Button until the arrow underneath your player fills up.
To cover up the ball and get an extra quick (but short) burst of speed, press the A Button again when you
have full power.
To dive forward, press the B Button. If you are running a QB sneak or controlling the QB across the line of
scrimmage, he will perform a hook slide.
• To perform a spin move, press the X Button. If there is no contact with a defender, your player will simply
stutter-step, but upon contact, he will spin off of the other player.
To hurdle over a downed man or over a potential tackler, press the Y Button.
To throw a stiff-arm with your left or right arm, press L/R.
To juke to the left or right, press C-stick left or C-stick right.
To lower your head and perform a shoulder charge, press L and R simultaneously.

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