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Sega Sonic Shuffle - Page 7

Sega Sonic Shuffle
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Jump Space
Bounce to another space.
Your opponent will show you a card with a number from 1 to 6. You
have two attack options, which are indicated by the two onscreen
icons. The first is to play a card that is either the same number or
higher than your opponent’s. A roulette will spin displaying every
number from 1 to the number value of your card. Press to stop
the roulette. You will perform a critical hit if you hit your opponent
with the same number as its HP. You will defeat your opponent and
win a Forcejewel if the number the roulette stops on is the same as
or higher than that of your opponent and you will lose rings if you are defeated. If you are
defeated and have no rings left, you will have to miss a turn. As with all other Sonic games,
you only need a single ring to remain safe.
The second option is to play one of your Forcejewels - if you have one.
After winning a battle in VERSUS Mode, another roulette will appear showing the portraits
of the other players on the board. Press to stop the roulette and you can steal coins
from another player. If you perform a critical hit in STORY Mode, you will receive 2
Forcejewels and in Versus Mode you will be able to steal twice the number of rings from
another player.
Quest Space
Land on these squares to either trigger or solve a quest.
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Special Jump Spaces
These differ from board to board. You will be transported to another part of the
board by landing on one of these spaces.
Emerald Coast
Dolphin Move
Fire Bird
Forklift
Nature Zone
Trolley
Riot Train
Helicopter
Riot Train
Blast
Column of Light
4th Dimension
Character Specific Jump Spaces
There are specific character spaces for Tails, Knuckles and Amy, which will allow that
character to perform a certain action.
Amy’s SpaceKnuckles’ SpaceTails’ Space
Battles
Battle Spaces
Land on one of these to trigger a battle.
Quests
The quests differ from board to board.
Emerald Coast . . . . . . . . . . . . . . . .Save a beached dolphin
Fire Bird . . . . . . . . . . . . . . . . . . . . . . .Stop the fuel gauge on the engine
Nature Zone . . . . . . . . . . . . . . . . . . .Acquire and solve the mystery of the door key
Riot Train . . . . . . . . . . . . . . . . . . . . . .Save a Small Bird
Fourth Dimension . . . . . . . . . . . . . .Move the Star
The player who solves a Quest will win one of the all-important Emblems.
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SonicShuffleManual10_13 10/13/00 2:10 PM Page 12

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