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Skee Ball Lightning - Game Play Instructions

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BEAM BREAKER SENSOR.
TO INCREASE TENSION, LOOSEN SCREW
AND MOVE OUTER SPRING UP. THIS CHANGES THE TENSION ON
THE INNER SPRING.
TICKETS SHOULD BE SNUG BETWEEN SPRING
AND SIDE PLATE BUT NOT DEFORMED BY EXCESS TENSION.
THIS
SPRING IS ADJUSTED AT THE FACTORY FOR
l-3/16"
WIDE
TICKETS.
7.
TICKET STOP
ADJUSTKENT:
THE TICKET STOP ADJUSTMENT
,
ALLOWS POSITIONING OF TICKETS WHILE MACHINE IS OFF.
THE
TICKET SHOULD PROTRUDE THROUGH SLOT APPROXIMATELY
l/16".
THE TICKET DISPENSER PC BOARD IS MOUNTED WITH TWO SCREWS
AND TWO SLOTTED HOLES.
LOOSENING THE SCREWS AND MOVING
THE BOARD FORWARD WILL ALLOW THE TICKETS TO STOP FARTHER
OUT BEYOND THE EDGE OF THE SLOT.
8.
TICKET DISPENSER
REPLACEHENT:
THE TICKET DISPENSER CAN
BE REMOVED AND REPLACED BY REMOVING THE NUT ON THE REAR
OF THE LOCK ON THE DOOR AND LIFTING OUT THE DISPENSER.
REMOVE THE DOOR STOP CHAIN ON THE OLD DISPENSER AND
CONNECT TO THE NEW USING THE SAME HARDWARE.
PLACE THE
DISPENSER INTO THE SLOT ON THE DOOR MAKING SURE THAT THE
LEFT SIDE OF THE UNIT IS AGAINST THE LEFT INNER FRAME OF
THE
DOOR
(THIS IS TO INSURE CLEARANCE OF THE DISPENSER
CONNECTOR AND THE DOOR FRAME).
TIGHTEN THE BRACKET ONTO
THE LOCK REUSING THE NUT.
RECONNECT THE CONNECTOR.
CONDITIONS WHICH COULD CAUSE TICKET ERROR CODE
(CODE
0)
TO BE
DISPLAYED:
1.
DISPENSER OUT OF TICKETS
2.
INSUFFICIENT TENSION ON ROLLER TENSION SPRING
3.
TICKETS STOPPING BACK TOO FAR IN SLOT
CAUS'ING
TICKETS TO
JAM
4.
TICKET GUIDE SPRING NOT GUIDING TICKETS
5.
DIRT ON
OPT0
BEAM BREAKER
'
6.
MISSING NOTCHES ON TICKETS
7.
DEFECTIVE DISPENSER CONTROLLER BOARD OR MOTOR
TICKETS ARE AVAILABLE THROUGH: NATIONAL TICKET CO IN
SHAMOKIN,PA
(717) 648-6803.
WE HAVE FOUND THESE TICKETS
TO
BE OF THE
BEST QUALITY FOR USE IN SKEE BALL MACHINES.
D. GAME PLAY
WHEN THE PROPER NUMBER OF COINS ARE INSERTED INTO THE COIN
ACCEPTOR, THE START BUTTON WILL BEGIN TO BLINK OFF AND ON.
PRESS THE START BUTTON, THE BALL RELEASE SOLENOID WILL OPEN
AND RELEASE THE BALLS TO THE PLAYER.
<<NOTE>>:
THE GAME WILL OPERATE WITH ANY NUMBER OF BALLS
BETWEEN 1 AND 8. THE BALLS WILL CIRCULATE UNTIL
THE NUMBER OF BALLS RELEASED TO THE PLAYER MATCHES
THE NUMBER SET IN THE PROGRAM (DEFAULT
Is
9, SEE
SECTION E PROGRAMMING). AT THIS TIME, THE SOLENOID
WILL CLOSE.
THE PLAYER THEN ROLLS EACH BALL UP THE ALLEY TRYING TO
ACHIEVE THE MAXIMUM SCORE.
TICKETS WILL BE DISPENSED DURING
5