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Skee Ball Lightning - Game Programming Settings

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THE GAME IF THE GAME IS EQUIPPED WITH A TICKET DISPENSER. IF
FOR ANY REASON THE FLAYER STOPS PLAYING THE GAME, THE GAME
WILL RESET ITSELF AFTER 45 SECONDS.
IF YOUR GAME IS EQUIPPED
WITH THE DUAL FLASH FUNCTION,
THE PLAYER WILL BE ABLE TO
DOUBLE THE SCORE OF EACH INDIVIDUAL BALL BY TIMING THE BALL
TO BE OVER THE
LT"UT'JTNr.
BOLT AS IT ILLUMINATES.
IVILLa.&..-
AFTER THE LAST BALL HAS BEEN PLAYED, THE DISPLAY WILL
I
ANNOUNCE 'GAME OVER' ALONG WITH THE FINAL SCORE AND NUMBER OF
TICKETS DISPENSED.
AFTER ABOUT 20 SECONDS, THE DISPLAY AND
GAME WILL GO BACK INTO THE ATTRACT MODE.
E. PROGRAMMING
THE DEFAULT SETTINGS IN THE GAME ARE AS FOLLOWS:
1.
TD ON?
2.
T MUL?
'.b
3. LOSER T?
;-
4. FIXED T?
a*
5. MAX. T?
6.
WS?
I.
TS?
8.
COINS?
Y TURNS ON THE TICKET DISPENSER IF SO EQUIPPED.
N TURNS IT OFF.
THE DEFAULT IS Y.
TICKET MULTIPLIER DETERMINES THE AMOUNT OF
TICKETS ISSUED AT THE WINNER SCORE AND SPAN
POINTS. THE RANGE IS 0 TO 9.
THE DEFAULT IS
1.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED TO
THE PLAYER IF THAT PLAYER DOES NOT REACH THE
WINNER SCORE.
THE RANGE IS 0 THRU 9.
THE
DEFAULT IS 0.
THIS DETERMINES THE AMOUNT OF TICKETS ISSUED AT
COIN UP.
THE RANGE IS 0 THRU 20. THE DEFAULT
IS 0.
THIS SETS THE MAXIMUM TICKETS TO BE ISSUED
DURING ANY GAME.
THE RANGE IS 5 THRU 95 IN
INCREMENTS OF 5.
THE DEFAULT IS 40.
WINNER SCORE SETS THE VALUE THAT THE FIRST
TICKETS WILL BE ISSUED. THE RANGE IS 10000
THRU 950000 IN INCREMENTS OF 10000 STARTING AT
10000.
THE DEFAULT IS 100000.
THIS IS THE SCORE SPAN THAT TICKETS WILL BE
ISSUED AFTER THE WINNER SCORE. THE RANGE IS
10000
THRU
90000 IN INCREMENTS OF 10000.
THE
DEFAULT IS 20000.
THIS IS THE AMOUNT OF COINS NEEDED TO PLAY THE
GAME.
THE RANGE IS 0 THRU 4.
THE DEFAULT IS
1.
-4
9.
SOUND ON?
Y TURNS ON THE GAMES SOUND TRACK.
N TURNS IT
OFF.
\
10.
DF SPEED? THIS DETERMINED THE SPEED OF THE GAMES DUAL
FLASH FEATURE IF SO EQUIPPED. THE RANGE IS 1
THRU 9 WITH 1 BEING THE FASTEST AND 9 THE
SLOWEST. THE DEFAULT IS 1.
11. BALLS? THIS DETERMINES THE AMOUNT OF BALLS ISSUED TO
THE PLAYER FOR THE GAME.
THE RANGE IS 1 THRU
9.
THE DEFAULT IS 9.
TO CHANGE THE SETTINGS ON ANY OF THE ABOVE PARAMETERS, YOU
MUST PUT THE MACHINE IN THE PROGRAMMING MODE.
TO DO THIS,
REMOVE THE TICKET TRAY COVER TO EXPOSE THE 'RESET',
'AUXl'
AND
'AUXZ'
BUTTONS.
TO ENTER THE PROGRAMMING MODE, PRESS THE
'RESET' BUTTON.
THE DISPLAY WILL READ:
DEFAULTS: Y
6