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SMART Trainer - Page 22

SMART Trainer
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Game Number: 2
Name: Rallywall Upper 3 rows
Game Rules:
Each station starts with all target lights in the upper 3 rows turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the lighted active target area is hit the targets are activated and a positive tone is
heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls and beanbags, etc. the shots will come one at a
time.
When time expires, the station with the highest score will light up with exploding
targets, flashing lights, and score will flash to show which station achieved the highest
score.
5 points for hitting the region around the upper 3 rows.
Game Number: 3
Name: Rallywall Upper 3 rows, with penalty
Game Rules:
Each station starts with all target lights in the upper 3 rows turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the lighted active target area is hit the targets are activated and a positive tone is
heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls and beanbags, etc. the shots will come one at a
time.
When time expires, the station with the highest score will light up with exploding
targets, flashing lights, and score will flash to show which station achieved the highest
score.
5 points for hitting the region around the upper 3 rows and minus 2 for the lower
region.
Game Number: 4
Name: Rallywall, Lower 3 rows only
Game Rules:
Each station starts with only the lower 3
rows target lights turned on.
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