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SMART Trainer - Lights Out Game Rules

SMART Trainer
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Game Category 600-623: Lights Out
This category of games turns on all of the lighted targets at once and points are earned by
knocking them out. Some games are very specific about which lights can be knocked out
and in what order, so pay attention as these are the only ones that will earn points.
LIGHTS OUT - Attention, focus, accuracy, memory
600
Light Out - Race
601
Lights Out Race - Lower 5 Targets
602
Lights Out Classic - Race
603
Lights Out Classic - Race - Lower 5 Targets
606
Lights Out (7 Targets) Timed, Keep 3 on
608
Lights Out (7 Targets) Counting up by 1 - Timed game.
610
Lights Out (7 Targets) Counting back by 1 - Timed game
612
Lights Out (7 Targets) Counting up and back by 1 - Timed game.
618
Lights Out (7 Targets) A to Z - Timed game.
620
Lights Out (7 Targets) Color Chase - Timed game.
622
Lights Out (7 Targets) Chase Smiley - Timed game.
623
Lights Out (5 Targets) Chase Smiley - Timed game.
Game Number ________600________
Name: Lights OutRace
Game Rules:
Each station begins with all lights turned on.
Objective: Race to see how quickly all 7 targets can be put out.
The scoreboard counts the seconds until the last target is out.
If players are using hands, then they have the ability to knock
out 2 targets at the same time. However, when throwing balls
and beanbags, etc. the shots will come one at a time.
First player or team to hit out all lights will end the game and their station will light up
in celebration, with exploding targets flashing up and down the station, and score
flashing to show the winners.
Game Number ________601________
Name: Lights OutRace - Lower 5 Targets
Game Rules:
Each station begins with all lights turned on.
Objective: Race to see how quickly the lower 5 targets can be
put out.
The scoreboard counts the seconds until the last target is out.
If players are using hands, then they have the ability to knock
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