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SMART Trainer - Page 35

SMART Trainer
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Score earned for each hit decreases with each color change.
Target remains red until the player can hit that target out, or time runs out.
Use yellow LEVEL button on the remote control to change the speed at which the targets
change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches Z, they are to go backwards to A and then back to Z until time
runs out.
Game Number _________230_______
Name: Chase the Single Target, Alphabet (Lower 5)
Game Rules:
System turns on any of the lower 5 targets, such
that the player is to go from “A” to “Z.”
Count increases by a letter of the alphabet with
each successful strike.
The target starts out blue and changes colors with
the duration of time taken to put it out.
Score earned for each hit decreases with each color
change.
Target remains red until the player can hit that
target out, or time runs out.
Use yellow LEVEL button on the remote control to change the speed at which the targets
change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches Z, they are to go backwards to A and then back to Z until time
runs out.
Game Number _________231_______
Name: Chase the Single Target Left to Right (Entire Station)
Game Rules:
Goal is to hit a specific letter-illuminated target as quickly
as possible, reaching left to right and vice-versa.
Targets on the left side of the panel illuminate with letter
“R;” right side displays letter “L.” This prompts players to
reach to the left side targets with their right hand and to
the right side targets with their left hand.
If the center target is lit, it should display the letter “B,
and is to be hit with both hands.
© 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com 33