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SMART Trainer - Page 34

SMART Trainer
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Game Rules:
Chase one target at a time counting in 2's; all other targets are
off.
System starts at "0" or "1" and turns on any 1 target at a time
such that the player is to count by 2's from “0” to “18” or “19.”
The target starts out blue and changes colors with the duration
of time taken to put it out.
Score earned for each hit decreases with each color change.
Target remains red until the player can hit that target out, or
time runs out.
Use yellow LEVEL button on the remote control to change the
speed at which the targets change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches 19, continue counting backwards to zero and then back up
again to 19 until time runs out.
Game Number _________228______
Name: Chase the Single Target, Counting by 3’s (Entire Station)
Game Rules:
Chase one target at a time counting by 3's; all other targets are off.
System starts at "0" or "1" and turns on any 1 target at a time such that the player is to
count by 3's from “0” to “18” or “19.”
The target starts out blue and changes colors with the duration of time taken to put it
out.
Score earned for each hit decreases with each color change.
Target remains red until the player can hit that target out, or time runs out.
Use yellow LEVEL button on the remote control to change the speed at which the targets
change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches 19, continue counting backwards to zero and then back up
again to 19 until time runs out.
Game Number _________229_______
Name: Chase the Single Target, Alphabet (Entire Station)
Game Rules:
System turns on one target at a time as a letter, in order from “A” to ”Z.” Player must hit
that target for the next one to appear.
Count increases by a letter of the alphabet with each successful strike.
The target starts out blue and changes colors with the duration of time taken to put it
out.
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