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SMART Trainer - Page 33

SMART Trainer
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Chase one target at a time counting in
sequential numbers starting at "0." All
other targets are off. System turns on any 1
target at a time such that the player is to
count from “0” to “19 with each successful
strike.
The target starts out blue and changes
colors with the duration of time taken to
put it out.
Score earned for each hit decreases with
each color change.
Target remains red until the player can hit
that target out, or time runs out.
Use yellow LEVEL button on the remote control to change the speed at which the targets
change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches 19, continue counting backwards to zero and then back up
again to 19 until time runs out.
Game Number _________226_______
Name: Chase the Single Target, Counting (Lower 5)
Game Rules:
Chase one of the lower 5 targets at a time
counting in sequential numbers starting at "0".
All other targets are off. System turns on any 1
target at a time such that the player is to count
from “0” to “19 with each successful strike.
The target starts out blue and changes colors
with the duration of time taken to put it out.
Score earned for each hit decreases with each
color change.
Target remains red until the player can hit that
target out, or time runs out.
Use yellow LEVEL button on the remote
control to change the speed at which the
targets change color.
Use a level with longer times for running or ball games.
Play until time runs out.
Once the player reaches 19, continue counting backwards to zero and then back up
again to 19 until time runs out.
Game Number _________227_______
Name: Chase the Single Target, Counting by 2’s (Entire Station)
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