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SMART Trainer - Page 23

SMART Trainer
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Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the lighted active target area is hit the targets are activated and a positive tone is
heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls and beanbags, etc. the shots will come one at a
time.
When time expires, the station with the highest score will light up with exploding
targets, flashing lights, and score will flash to show which station achieved the highest
score.
5 points for hitting in the low three row region.
Game Number: 5
Name: Rallywall, Lower 3 rows with penalty
Game Rules:
Each station starts with only the lower 3 rows lights turned on.
Objective is to hit the system in the active target
area as many times as possible until the clock
runs out.
When the lighted active target area is hit the
targets are activated and a positive tone is heard.
If players are using hands, then they have the
ability to knock out 2 targets at the same time.
However, when throwing balls and beanbags, etc.
the shots will come one at a time.
When time expires, the station with the highest
score will light up with exploding targets,
flashing lights, and score will flash to show which
station achieved the highest score.
5 points for hitting the lower five - minus 2 for
the area above the lower 3 rows.
Game Number: 6
Name: Rallywall, Upper 2 Targets
Game Rules:
Each station starts with only the upper row targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the lighted active target area is hit the
targets are activated and a positive tone is heard.
If players are using hands, then they have the
ability to knock out 2 targets at the same time.
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