EasyManua.ls Logo

SMART Trainer - Page 27

SMART Trainer
40 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
Game Number: 102
Name: Rallywall Upper 3 rows only.
Game Rules:
The system starts with all target lit in the upper 3 rows are turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
Each good hit earns 5 points.
Game Number: 103
Name: Rallywall Upper 3 rows, with penalty
Game Rules:
The system starts with all upper 3 rows turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
5 points for hitting above the line and minus 2 for hitting in the region of the lower row.
Game Number: 104
Name: Rallywall, Lower 3 Rows
Game Rules:
The system starts with the lower 3 rows of targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
5 points for hitting the lower area only, NOT the top row.
© 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com 25