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SMART Trainer - Page 28

SMART Trainer
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Game Number: 105
Name: Rallywall, Lower 3 Rows with penalty
Game Rules:
The system starts with lower 3 rows of targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
Each good hit earns 5 points.
5 points for hitting the lower area only; minus 2 for hitting the top row.
Game Number: 106
Name: Rallywall, Top Row of Targets
Game Rules:
The system starts with only the top row of targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
Each good hit earns 5 points.
5 points for hitting the upper row target area.
Game Number: 107
Name: Rallywall, Top Row of Targets with penalty
Game Rules:
The system starts with the top row of targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
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