• When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
• Each good hit earns 5 points.
• 5 points for hitting the top row target area and minus 2 for area below this.
Game Number: 108
Name: Rallywall, Lowest Row of Targets
Game Rules:
• The system starts with lowest row of targets
turned on.
• Objective is to hit the system in the active
target area as many times as possible until
the clock runs out.
• When the active target area is hit the targets
in that area are activated and a positive tone
is heard.
• If players are using hands, then they have
the ability to knock out 2 targets at the same
time. However, when throwing balls,
beanbags, etc. the shots will come one at a time.
• When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
• 5 points for hitting the lowest row target area.
Game Number: 109
Name: Rallywall, Lower row of Targets with penalty
Game Rules:
• The system starts with the lowest row of targets turned on.
• Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
• When the active target area is hit the targets in that area are activated and a positive
tone is heard.
• If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
• When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
• Each good hit earns 5 points.
• 5 points for hitting the lowest row target area and minus 2 for area above this.
© 2015 Multisensory Fitness, Inc. • www.multisensoryfitness.com 27