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SMART Trainer - Page 29

SMART Trainer
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When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
Each good hit earns 5 points.
5 points for hitting the top row target area and minus 2 for area below this.
Game Number: 108
Name: Rallywall, Lowest Row of Targets
Game Rules:
The system starts with lowest row of targets
turned on.
Objective is to hit the system in the active
target area as many times as possible until
the clock runs out.
When the active target area is hit the targets
in that area are activated and a positive tone
is heard.
If players are using hands, then they have
the ability to knock out 2 targets at the same
time. However, when throwing balls,
beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
5 points for hitting the lowest row target area.
Game Number: 109
Name: Rallywall, Lower row of Targets with penalty
Game Rules:
The system starts with the lowest row of targets turned on.
Objective is to hit the system in the active target area as many times as possible until the
clock runs out.
When the active target area is hit the targets in that area are activated and a positive
tone is heard.
If players are using hands, then they have the ability to knock out 2 targets at the same
time. However, when throwing balls, beanbags, etc. the shots will come one at a time.
When time expires, the system will light up with exploding targets, flashing lights, and
score will flash.
Each good hit earns 5 points.
5 points for hitting the lowest row target area and minus 2 for area above this.
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