Do you have a question about the Startright Learning Smart Bilingual Laptop and is the answer not in the manual?
Brand | Startright |
---|---|
Model | Learning Smart Bilingual Laptop |
Category | Toy |
Language | English |
Provides an overview of the Learning Smart Bilingual Laptop unit, identifying key components.
Details on how to install batteries and important safety precautions for battery usage.
Explains how to turn on the unit, use the screen saver, and select activities.
Describes the Genius Challenge game mode and the Picture Editor function.
Details the purpose and operation of various keys and the mouse.
User identifies a missing letter in a word corresponding to a displayed picture.
User corrects a misspelled word associated with a picture.
User rearranges scrambled letters to match a displayed object.
User identifies and selects an extra letter in a displayed word.
User creates an anagram from a given word using its letters.
User types the plural form of a word matching a displayed pair of objects.
User types the opposite of a given word.
User memorizes a word that disappears and then retypes it.
User types the past tense or past participle of a given verb.
User selects the missing word from three options in a scrolling sentence.
User rearranges words to form a grammatically correct sentence.
User solves addition equations by inputting numerical answers.
User solves subtraction equations by inputting numerical answers.
User solves multiplication equations by inputting numerical answers.
User solves division equations by inputting numerical answers.
User determines the correct mathematical operation for an equation.
User selects the relationship (<, >, =) between two mathematical equations.
User identifies the next number in a given sequence.
User completes fractions to make them equivalent.
User converts decimals to percentages or vice versa.
User enters the missing number in an algebra equation.
User determines the HCF or LCM of given numbers.
User enters the unknown number in a geometry equation.
User utilizes the device as a basic calculator.
User presses keys to play different melodies.
User presses keys to start a melody and make a character dance.
User plays the piano and records melodies.
User selects tools to draw and edit pictures on screen.
User inputs programming lines to control cursor movement.
User views a three-step drawing process and draws new pictures.
User finds and presses the corresponding letter key quickly.
User types falling letters to eliminate them from the screen.
User types falling words to eliminate them from the screen.
User plays Stone-Paper-Scissors against the unit.
User plays the Tower of Hanoi game at different levels.
User re-arranges split picture pieces to form the complete image.
User finds matching pairs of cards.
User plays Tic-Tac-Toe against the unit or another player.
User drives a race car around a track.
User keeps a ball bouncing using a movable bar.
User remembers words and identifies the correct one for a sentence.
User determines which picture matches a given word.
User identifies the word group a given word belongs to.
User selects the capital city for a given country.
User selects an option associated with a given keyword.
User participates in a mathematical quiz.
User answers questions about geography or architecture.
User finds the answer best described by a given word.
User translates a displayed picture name into another language.
User identifies a missing character based on a pattern.
Details on battery size, voltage, power consumption, dimensions, and weight.