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Tascam TSR-8 - Page 20

Tascam TSR-8
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To
record
again
using
the
same
memory
points,
press
the
AUTO
IN/OUT
switch
again
(its
LED
will
again
blinking),
then
press
PLAY.
To
terminate
the
Auto
In/Out
procedure,
press
the
CLEAR
switch.
The
AUTO
IN/OUT
LED
which
was
on
solid
will
turn
off.
By
hitting
CLEAR,
you
erase
all
of
the
three
memory
points
(Preroll
Start,
Punch-in
and
Punch-Out
points).
About
Punching
In
Setting
in
and
out
points:
For
both
musical
and
technical
reasons,
when
punching
in
or
out
of
a
track,
you
must
select
points
that
are
“in
the
clear”,
i.e.,
in
the
pauses
between’
phrases
or
notes.
It
sounds
unnatural
and
makes
the
insert
noticeable
if
you
record
a
new
note
before
the
old
one
has
ended,
or
are
holding
a
note
as
you
punch
in
or
out.
For
this
reason,
some
session
players
leave
a
beat
or
two
of
silence
between
passages
they
might
want
to
edit
later.
Making
inserts
well
requires
some
practice.
Many
engineers
count
bars
and
beats
to
keep
track
of
the
punch
in
and
out
points
and
hit
them
on
cue.
Because
of
the
spacing
between
the
erase
and
record
heads,
you
may
need
to
anticipate
your
———
ena
in/out
points
by
a
fraction
of
a
second
for
extremely
tight
cues
though
the
gapless
operation
and
high
speed
of
the
TSR-8
makes
it
much
easier.
External
computer
punching:
If
you
need
insert
points
that
are
consistently
repeatable
within
1/30th
of
a
second,
you
may
want
to
control
the
TSR-8
by
an
external
computer
device.
With
this
method,
track
8
is
recorded
with
SMPTE
time
code
and
punch-in/out
points
are
entered
into
the
TSR-8
via
the
serial
connec-
tor
on
the
back
panel.
The
procedure
is
similar
to
the
TSR-8’s
built-in
AUTO
IN/OUT
function
but
more
accurate
because
the
computer
is
reading
a
reference
actually
recorded
on
tape
instead
of
tach
pulses
gener-
ated
by
the
movement
of
the
tape
reels.
Level
matching:
No
matter
how
carefully
you
set
your
punch
points,
if
the
inserted
material
is
louder,
softer,
or
a
different
tone
from
the
original
track,
it
will
be
noticeable.
Set
the
EQ
and
volume
settings
on
your
mixer
the
same
as
they
were
during
the
original
record-
ing.
If
you
make
inserts
immediately
after
recording,
don’t
change
the
instrument
or
mixer
settings
at
all.
Keep
in
mind
that
at
a
certain
point
it’s
better
to
record
the
whole
track
over
than
making
multiple
punch-ins.
7.
BOUNCING
TRACKS
(PING-PONG)
+H
The
recording
capability
of
the
TSR-8
is
not
limited
to
the
eight
tracks.
As
you
progress
with
recording,
you
may
reach
a
point
where
you
need
more
than
eight
tracks
of
material.
This
is
where
Bouncing
also
called
Collapsing
or
Ping-ponging
tracks
is
invaluable.
Essentially,
bouncing
tracks
consists
of
a
‘‘mini
mix-
down":
taking
tracks
that
have
already
been
recorded,
TRK
Tjolnym
A
B
Cc
D
1
2
3
4
5
6
7
8
Bouncing
tracks
1
4
onto
track
8
Other
Tips
About
Bouncing
1.
Before
you
record
over
the
parts
that
have
been
bounced
together,
make
certain
that
you’re
happy
with
the
overall
sound
of
the
bounced
parts,
because
you
won't
be
able
to
change
their
mix
or
punch-in
to
fix
errors,
2.
It
is
possible
to
bounce
tracks
more
than
once,
i.e.,
to
take
a
bounced
track
and-combine
it
yet
again
with
other
material
onto
another
empty
track.
There
are
limits,
however,
just
as
there
are
anytime
you
make
a
copy
of
a
copy.
Eventually
the
sound
will
get
“blurry”
treble
will
be
decreased
and
added
dropouts
will
become
more
noticeable.
Whether
the
added
versatility
20
A+B+C+D
making
a
mix
of
these
tracks
and
re-recording
them
back
onto
an
empty
track
(or
tracks)
of
the
TSR-8.
With
all
multitrack
recorders,
it
is
possible
to
get
feedback
when
a
track
is
recording
signal
being
bounced
from
the
track
right
next
to
it.
To
eliminate
feedback,
it
is
advisable
to
bounce
ona
track
away
from
the
originals.
TjoO;njm
>
EtF+Gt+H
A+B+C+D
Tracks
1
—4
available
Bouncing
new
tracks
1
4
for
recording
new
parts
onto
track
7
of
bouncing
is
worth
the
slight
loss
of
sound
is
up
to
you
and
the
demands
of
your
project.
3.
It
is
also
possible
to
add
new,
previsously
un-
recorded
parts
to
the
bounced
material,
for
example
to
take
Tracks
1-4
and
mix
them
with
additional
“live”
sounds
onto
Track
5.
4.
Certain
material
lends
itself
to
bouncing
vocal
backgrounds,
layered
keyboards,
etc.
Main
parts
of
the
program
such
as
lead
vocals
and
instrumental
solos
are
best
left
on
their
own
tracks
so
you
can
control
them
in
the
final
mix.

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