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Universal Space Extreme Hoops - Page 16

Universal Space Extreme Hoops
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Extreme Hoops operation manual
15
Notice:
When linking the game, there should be one machine set as Game #1. Any of the
machines can be set as Game #1. The rest of the machines can be #2 to #30 but the
numbers cannot repeat.
30 machines can compete with each other in groups
For the first time when game starts, you will see "1IP01 V1.02". The first "1" means the
group form. "IP01" means the #1 machine.
#1 machine will send its settings (excluding SW4) to the other linking games a few
seconds after the game starts. It will reset when turned off.
The DIP SWITCH settings on other machines should be exactly the same as the settings
on Game #1 (except for the Game #).
To set the JP value, you only need to set it on Game #1.
3.4 Wiring Layout:
In order to clear the layout in the machine, please follow the instructions below
Left side layout
The extra light belt is wrapped with nylon tape
Right side layout

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