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Universal Space Extreme Hoops - Game Time; High Score Initial Value; DBV (Rounds per Bill); Score for Pass

Universal Space Extreme Hoops
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Extreme Hoops operation manual
25
(6) Game time
SW2-3~ SW2-4 are the switches to adjust the play time for each round. There are 4 options.
Item
Content
DIP SW2
Note
3
4
Game time
A
on
on
Select project A
B
off
on
Select project B
C
ON
OFF
Select project C
D
off
off
Select project D
(7) High score initial value
SW2-5~ SW2-6 are the switches to adjust the initial value of the high score setting. There are
4 options
Item
Content
DIP SW2
Note
5
6
High score
initial value
150
on
on
High score setting is 150
200
OFF
ON
High score setting is 200
250
on
off
High score setting is 250
300
off
off
High score setting is 300
(8) DBV (Rounds per bill)
SW2-7~ SW2-8 are the switches to adjust the bill for each round. There are 4 options.
Item
Content
DIP SW2
Note
7
8
DBV ( Round
per bill)
1
on
on
1 bill for 1 round
2
OFF
ON
1 bill for 2 rounds
3
on
off
1 bill for 3 rounds
4
off
off
1 bill for 4 rounds
(9) Score for pass
SW3-1~ SW3-2 are the switches to adjust the score for passing each stage. There are 4
options.
Item
Content
DIP SW3
Note
1
2
Score for
pass
A
on
on
Select project A
B
OFF
ON
Select project B
C
on
off
Select project C
D
off
off
Select project D
(10) JP score
SW3-3~ SW3-4 are the switches to adjust the JP score. There are 4 options. (Only enabled
when using the JP marquee)
Item
Content
DIP SW3
Note
3
4
JP score
200
on
on
Reach 200 score for JP ticket
250
off
on
Reach 250 score for JP ticket
300
on
off
Reach 300 score for JP ticket
350
OFF
OFF
Reach 350 score for JP ticket

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