7
The more you play the training games, the more Dusty’s skills will improve. The highest a skill can get
is level 3. The skills do not carry over from one training program to the next. They have to be developed
separately in each program.
Training Games
There are a total of eight different training games distributed throughout the four training programs.
Game 1: F
light Basi
cs
In this activity, Skipper is teaching Dusty how to take off and land faster.
Find the number that comes next to help Dusty speed up or slow down.
Curriculum: Counting, Skip Counting
Game 2: Maneuvering
Help Dusty improve his reexes and ight control by dodging silos.
Choose the correct numbers to get bonus points.
Curriculum: Number Identication, Number Comparison, More/Less
Than
Game 3: Know the Stages
Skipper is teaching Dusty everything he needs to know about the stages
of the Wings Around the Globe Rally. Explore the items on the board
and try to remember the labels. Then, ll in the missing labels before
they scroll off screen.
Curriculum: Memory, Social Science
Game 4: Constellations
Help Dusty learn the constellations so he knows how to navigate by
the stars at night. First, nd a constellation with the correct number
of stars. Then, remember how the stars are connected and draw the
constellation.
Curriculum: Memory, Counting, Constellations