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Game 5: Navigation
Skipper and Dusty are reviewing the ight paths that Dusty will use
during the race. Find the correct spots to map out the path.
Curriculum: Spatial Sense, Cardinal Directions, Map Skills
Game 6: Flying Smart
If Dusty wants to save fuel, he has to learn how to nd the shortest
way to get somewhere. Help him practice fuel-saving techniques by
choosing the shortest path around the mountain.
Curriculum: Problem Solving, Logic Skills
Game 7: Advanced Flying
In this activity, Dusty will learn how to nd tailwinds and use them to
speed up. Solve the math problem and guide Dusty behind the correct
number to nd the tailwind.
Curriculum: Addition and Subtraction
Game 8: Film Study
Watch the racing videos and help Dusty learn more about his
opponents. Remember the nishing order of the racers. Then, answer
the questions.
Curriculum: Memory, Object Matching