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Williams Electronics Firepower - Game Adjustment Procedure; Adjusting Game Functions; Restoring Factory Settings; Diagnostic Procedures

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2. Operate the ADVANCE pushbutton to display each function on the ball in play display (see Table 1) and
record each total from Player I display. (To reveiw a total that has been advanced past, set alternate-action
switch to MANUAL-DOWN (in) and operate the ADVANCE pushbutton.)
3. Calculate the following if desired:
% Paid Credits = Function 04 Function 08
4. Turn the game OFF and back ON to return to game over mode.
5. To change current High Score to Date to value of Function 13, momentarily depress HIGH SCORE
RESET pushbutton.
6. To zero Functions 01-11, see page 7
GAME ADJUSTMENT PROCEDURE
( Functions 13-35)
Coin door must be open to change settings.
1. In game over mode, set alternate-action switch to AUTO- UP (out) and depress ADVANCE pushbutton.
Test 04 is indicated in number of credits display, Function 00 in ball in play display, and game identification
in Player I display.
2. To raise Function number in ball in play display, operate ADVANCE pushbutton with switch set to
AUTO-UP (in). To lower Function number operate ADVANCE with it set to MANUAL-DOWN (out).
3. With desired Function indicated in ball in play display, raise value in player 1 display by operating credit button
with switch set to AUTO-UP (out); lower value by operating credit button with it set to MANUAL-DOWN (in).
Value left of Player I display is new setting. For values see Table I and (for pricing) Table 2.
4. Repeat steps 2 and 3 until all required adjustments have been made.
5. Turn game OFF and back ON to return to game over mode.
6. To restore factory settings and zero audit totals, see page 7.
DIAGNOSTIC PROCEDURES
(Display Digits, Lamp. Solenoid. and Switch Tests)
1. In game over mode, set alternate-action switch to MANUAL-DOWN (in) and depress ADVANCE. All
displays should go blank.
2. Momentarily depress ADVANCE and set switch to AUTO-UP (out). Display Digits test is performed.
3. Momentarily depress ADVANCE. Test 01 is indicated on number of credits display an Lamp Test is
performed.
4. Set switch to MANUAL-DOWN (in) and momentarily depress ADVANCE. Test 02 is indicated on number
of credits display and solenoid 01 on the ball in play display; solenoid 01 is pulsed by driver board.
5. Operate ADVANCE to pulse each solenoid (see Figure 3). Pulse solenoid 08 three times to remove balls
from ramp before proceeding to switch test.
6. Set switch to AUTO-UP (out) and momentarily depress ADVANCE. Test 03 is indicated on number of
credits display and stuck switches on ball in play display.
7. See Figure 4. Operate switches; switch number is indicated on ball in play display.
8. Turn game OFF and back ON to return to game over mode.
9. To set up Auto-Cycle Mode (Display Digits, Lamp, and Solenoid Tests) see page 7.
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