Run Mode JesterML Operating Manual
73-406-00 Issue 3.0 27 of 85
Pressing the PROGRAM/GO button automatically increments the memory number in
the Main LCD, and the selection on the monitor.
Pressing PROGRAM/GO with SHIFT held down acts as a PAUSE button, stopping
the crossfade which is currently active. The crossfade can then be restarted by
pressing the PROGRAM/GO button again.
The PROGRAM/GO button is normally illuminated green in Run Mode. When a
crossfade is paused, it flashes green. While a crossfade is in progress, it blinks from
green to yellow.
EDIT
The EDIT button also works in RUN Mode, to allow the selected memory/submaster
to be quickly edited. When pressed, the desk will temporarily change to PROGRAM
Mode. Once edits have been saved, the desk will automatically return to RUN Mode.
NOTES
Remote Go
Pressing a switch connected to the Remote Input jack socket on the back panel has
the same effect as pressing the PROGRAM/GO button, by default. This can be
altered in SETUP.
Entering Run Mode
1. If the desk is in PRESET Mode or SETUP Mode, press and hold the MODE
button for 1 second. The desk will change to PROGRAM Mode. When the desk
is in PROGRAM Mode press the MODE button to enter RUN Mode.
2. Set all the PRESET faders to zero.
3. Set the A MASTER and B MASTER to zero, and set the MEMORY MASTER to
full.
4. Set the GRAND MASTER to full and ensure that blackout is not active (the LED in
the BLACKOUT button is off).
NOTES
Editing ‘Live’
When changing from RUN Mode to PROGRAM Mode, it is the NEXT memory which
will be selected for editing. To make an edit to the current memory without sudden
output changes, simply set the NEXT memory to the same as the CURRENT
memory, before changing from RUN Mode to PROGRAM Mode.
Memory Zero
Memory Zero (--) is a permanent uneditable memory, which will set all brightness
channels to 0%, and all attribute channels to default (home) values. This is useful to
ensure a known starting point when playing a show from the memory stack.
Selecting the Next Memory
The Main LCD and monitor both display data about the current and next memories.
The cursor up or down buttons are used to select the next memory to be output.
Pressing the cursor down button will take you to the next programmed memory.
When the last programmed memory is reached, pressing the cursor down button will
take you to the first programmed memory.