EasyManuals Logo
Home>Zero88>Recording Equipment>JesterML

Zero88 JesterML User Manual

Default Icon
85 pages
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Page #28 background imageLoading...
Page #28 background image
JesterML Operating Manual Run Mode
28 of 85 73-406-00 Issue 3.0
Pressing the cursor up button will take you to the previous programmed memory.
When the first programmed memory is reached, pressing the cursor up button will
take you to the last programmed memory.
Pressing cursor up and cursor down together will select the first programmed
memory.
To Determine the Current Memory
The Main LCD display shows the current memory number in the left hand side of the
display <C: #>. This is also shown on the monitor, highlighted with a green bar.
Outputting a Programmed Memory
The cursor up or down buttons are used to select the next memory to be output. The
PROGRAM/GO button is used in Run Mode as the GO button, which will initiate a
dipless crossfade between the current memory and the next memory. The Main LCD
automatically selects the next programmed memory, and changes the current (C:)
memory to the one which is now being output. The crossfade takes its time from the
programmed ‘Fade’ times for the incoming cue. The crossfade times can be
manually overridden by selecting SPECIAL and adjusting with the wheels.
Pausing a Crossfade
1. Use the cursor buttons to select the next memory to be output.
2. Press the PROGRAM/GO button. This initiates a crossfade to the selected
memory, in the time defined by the memory. While the crossfade is taking place,
the PROGRAM/GO button blinks from green to yellow.
3. To pause the crossfade, press and hold the SHIFT button and press the
PROGRAM/GO button. The PROGRAM/GO button will flash green and the
outputs remain static.
5. To restart the crossfade, press the PROGRAM/GO button again. The crossfade
continues, with the PROGRAM/GO button blinking from green to yellow. When
the crossfade is complete, the PROGRAM/GO button will illuminate green.
Dwell Times
While the desk is waiting in a Dwell Time:
The PROGRAM /GO button will blink from green to red if the trigger on the next
memory is Auto.
The Dwell Time can be paused in the same way that a crossfade can be paused,
by holding down SHIFT and pressing the PROGRAM/GO button. The
PROGRAM/GO button will flash green to indicate that the stack is paused. Press
the PROGRAM/GO button to un-pause the dwell time.
You can trigger the next memory manually at any time by pressing the
PROGRAM/GO button. Any remaining Dwell Time is ignored.
Selecting another memory with the cursor keys will abort the Dwell Time and the
next memory will not be automatically triggered. Normal behaviour is resumed
when the PROGRAM/GO button is pushed.
Note that when Memory Zero (--) is the current memory, the desk will ignore an auto
trigger on the next memory. This is because Memory Zero is designed as a known
safe starting state for the show.

Questions and Answers:

Question and Answer IconNeed help?

Do you have a question about the Zero88 JesterML and is the answer not in the manual?

Zero88 JesterML Specifications

General IconGeneral
BrandZero88
ModelJesterML
CategoryRecording Equipment
LanguageEnglish