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ADB MIKADO
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MIKADO USER MANUAL
User Manual - page 2 www.adblighting.com
Issue 1.0
5.6 DELETE A MEMORY ........................................................................................................... 17
6. CHASERS .................................................................................................................................... 18
6.1 OVERVIEW .......................................................................................................................... 18
6.2 RECORDING A CHASER .................................................................................................... 18
6.2.1 RECORDING THE SPEED (RATE) ................................................................................ 19
6.2.2 RECORDING THE CROSSFADE TIME ......................................................................... 19
6.2.3 RECORDING DIRECTION MODE AND TRIGGER EFFECTS ...................................... 20
6.3 SUBMASTER A CHASER ................................................................................................... 20
6.3.1 CONTROLLING A CHASER ........................................................................................... 20
6.4 PREVIEW A CHASER ......................................................................................................... 21
6.5 EDIT A CHASE .................................................................................................................... 22
6.5.1 TO EDIT THE CHANNEL LEVELS OF A STEP IN A CHASER ..................................... 22
6.5.2 TO EDIT THE EFFECTS IN A CHASER ......................................................................... 22
6.5.3 TO CHANGE DIRECTION OF A CHASER ..................................................................... 22
6.5.4 TO CHANGE PATTERN OF A CHASE ........................................................................... 22
6.5.5 TO ACTIVATE EXTERNAL TRIGGER TO RUN A CHASE ............................................ 23
6.5.6 TO ACTIVATE AUDIO INPUT TO RUN A CHASE ......................................................... 23
6.5.7 TO ADD A STEP IN A CHASE ........................................................................................ 23
6.5.8 TO DELETE A STEP IN A CHASER ............................................................................... 23
6.5.9 TO CHANGE THE SPEED OF A CHASER .................................................................... 23
6.5.10 TO CHANGE THE CROSSFADE TIME OF A CHASER ............................................ 23
6.6 DELETE A CHASER ............................................................................................................ 23
7. GRAB MASTER ........................................................................................................................... 24
7.1 Overview .............................................................................................................................. 24
7.2 GRAB MASTER AS A MEMORY MASTER ........................................................................ 24
7.3 GRAB MASTER AS A CHASER MASTER .......................................................................... 24
7.4 GRAB MASTER AS A PHANTOM PRESET MASTER ....................................................... 24
8. FLASH .......................................................................................................................................... 26
8.1 OVERVIEW .......................................................................................................................... 26
8.2 ADD/SOLO MODE ............................................................................................................... 26
8.3 FLASH/LEVEL ..................................................................................................................... 26
9. UTILITIES ..................................................................................................................................... 27
9.1 RESET ................................................................................................................................. 27
9.1.1 SOFT RESET .................................................................................................................. 27
9.1.2 HARD RESET .................................................................................................................. 27
9.2 EXTERNAL MEMORY MODULE ........................................................................................ 27
9.2.1 SAVE SHOW TO MEMORY MODULE ........................................................................... 27
9.2.2 LOAD SHOW FROM MEMORY MODULE ..................................................................... 28
9.3 AUDIO INPUT ...................................................................................................................... 28
9.4 EXTERNAL TRIGGER INPUT ............................................................................................. 29
10. COMPLIANCE STATEMENTS .................................................................................................... 30
10.1 CE COMPLIANCE STATEMENT ........................................................................................ 30
10.2 DISCLAIMER ....................................................................................................................... 30
11. MIKADO QUICK REFERENCE ................................................................................................... 31
11.1 RECORD A MEMORY ......................................................................................................... 31
11.2 GRAB THE OUTPUT IN GRAB MASTER ........................................................................... 31
11.3 RECORD A CHASER .......................................................................................................... 31
11.4 SUBMASTER A MEMORY OR CHASER ............................................................................ 31
11.5 EDIT A MEMORY OR CHASER .......................................................................................... 32

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