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Alien Independence - Firing and Safety Settings; Rate of Fire and Safety Shots; Trigger Memory and Ramp Timeout

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2 15 bps
3 14.4 bps
4 14.6 bps
5 14.8 bps
6 15.2 bps
7 15.4 bps
8 15.6 bps
9 - 30 9 - 30 bps
Blinking GREEN Simple or Expanded Menu 1 to 3 Default = 1
Limits or expands the options available in the programming mode. Setting 1 is a simple menu
(only first 7 options available) and setting 2 is an extended menu (all the options available).
Setting 3 is Hardware Testing Menu. With this setting ON, the next time the marker turns ON it
will start in hardware testing mode. Use this setting only under a technician’s supervision when
you need to trouble shoot the board or the marker.
Blinking BLUE Eyes Off Max ROF 8 to 20 Default = 15
The maximum rate of fire with an eye error or eyes disabled. A low value slows down your
marker. A higher than normal value will break balls.
Blinking YELLOW M-Bounce sensitivity 1 to 20 Default = 4
Measures mechanical bounce as the distance between legitimate trigger pulls. Lower causes
extra uncontrollable shots, more than 6 will slow you down.
Blinking PURPLE Fire Modes 1 to 5 Default = 1
Sets the firing mode. See fire mode description for more information.
1. Semi-Auto
2. Ramping
3. Burst
4. Full Auto
5. Response
2 Flash RED Safety shots 1 to 9. 10 is None Default = 3
Controls how many shots must be fired in Semi-Auto mode before ramping or auto modes are
activated. 1-9 shots. 10 = no safety shot, instant on.
2 Flash GREEN Ramp activation 1 to 20 Default = 10
Number of trigger pulls/second needed to activate and/or sustain the ramping/burst mode.
Adjusts in 0.5 trigger pulls/second increments.
Example: Value 10 means that when you reach 5-trigger pulls a second, the number of trigger
pulls is multiplied by the Ramp Scale value.
2 Flash BLUE Ramp time out 1 to 9 Default = 1
The number of seconds (adjustable from 1 to 8) that can pass after the last trigger pull before the
marker is forced to shoot the safety shots on the next trigger pull.
When set to 9, ramp time out is equal with ramp activation time.
2 Flash YELLOW Max. Trigger memory 1 to 5 Default = 1
If the ball is not seen when the trigger is pulled, that trigger pull is stored in memory to be used
when a ball is seen. This limits the maximum number of pulls that can be stored, and the
maximum number of shots that can be fired after the last trigger pull. If the time passed since last
trigger pull is equal to or higher than the BWT time, the number of pulls memorized is reset to
zero.
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