4
4
.
.
‘
‘
D
D
e
e
m
m
o
o
n
n
s
s
t
t
r
r
a
a
t
t
i
i
o
o
n
n
’
’
a
a
n
n
d
d
‘
‘
T
T
r
r
a
a
i
i
n
n
i
i
n
n
g
g
’
’
M
M
o
o
d
d
e
e
s
s
Tournament Lock is off
Hold trigger back and press Power button - continue holding the trigger until the LED is
flashing WHITE, release trigger. The LED is WHITE, marker is in Demonstration Mode
Quickly pressing the Power Button toggles between Training mode (teal) and
Demonstration (White)
Caution! This mode is used with air. Marker fully cycles at the MROF EYE ON rate of fire. The
marker will not fire in Demonstration mode if there is a ball in the breach, but if there is a ball in
the barrel it will fire that Ball! Always handle the marker as if it is loaded
4
4
.
.
1
1
D
D
e
e
m
m
o
o
n
n
s
s
t
t
r
r
a
a
t
t
i
i
o
o
n
n
F
F
e
e
a
a
t
t
u
u
r
r
e
e
White LED - to test different firing modes and check the marker’s speed. Uses the last firing mode
stored. Because no ball is fired, air escapes quickly and air is quickly consumed.
The Eye On ROF cap limits the trigger pull. If the MROF is set to unlimited the MROF is limited to
50 BPS, below 30 is the useful maximum.
4
4
.
.
2
2
T
T
r
r
a
a
i
i
n
n
i
i
n
n
g
g
F
F
e
e
a
a
t
t
u
u
r
r
e
e
TEAL LED - Demonstration mode, but the Dwell is reduced to half. Allows practice firing the
marker without it fully cycling. It uses less air and isn’t as loud.
5
5
.
.
F
F
i
i
r
r
i
i
n
n
g
g
m
m
o
o
d
d
e
e
s
s
Five (5) basic modes can be used with the other settings to generate all tournament legal firing
modes. To change firing modes see the “Programming Mode” section.
Every firing mode is affected by the MROF (Maximum Rate Of Fire) setting.
1 Semi-Auto Fire
The marker fires one ball per trigger pull. Trigger Memory and BWT (Ball Wait Time) settings are
active.
2 Ramping Fire
When the trigger pull rate reaches the Ramp Activation level point the Ramp Scale adds
extra shots at the selected rate. The ROF limit is the MROF setting.
If the pull rate drops below the Ramp Activation level, ramping stops.
The Safety Shots apply if the time between the trigger pulls is longer than the Ramp Time
Out setting.
Trigger Memory and BWT settings are active.
3 Burst Fire
Each trigger pull fires the number of balls in the Ramp Scale setting.
Maximum Rate of Fire is capped at the MROF setting.
4 Full Auto Fire
Continuous fire when trigger is held down.
Maximum Rate of Fire is capped at the MROF setting.
5 Response Fire
Fires when trigger is pulled and when released.
Trigger Memory and BWT settings are active.
18