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Atari Tempest - Option Switch; Bonus; Coin; Game Play

Atari Tempest
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Tempest™
E.
Option
Switch
Settings
1.
Bonus
Play
Feature
Tempest™
offers a
bonus
play
for
certain
combi-
nations
of
coins
inserted.
This
bonus
feature is op-
erator-selectable,
meaning
you
may
choose
to
offer
it
or not.
With your game set at
25<t
per play,
players who
deposit
four successive
quarters or
a
$1.00 coin,
then press the
start button,
can receive
a
bonus
play.
Therefore, players can
receive
5
plays
for $1.00.
This bonus
feature encourages
players
to
insert
more money
than just the
minimum
250
required for
one
game. Various
other bonuses
are also available
(see
Figure
8).
Figure
7
Game
Option Settings
To
change
toggle
positions
on the
switch
assemblies, you
need
not
remove
the
game
PCB. The
switches
are
accessible when
the
Tempest™
Analog
Vector-Generator
PCB is
mounted in
place.
To
change
positions on
the
Auxiliary
PCB
slide the
board out
as
far
as
possible.
When changing the options,
verify proper results on the
moni-
tor display by
performing the self-test. Note that
changing
an
op-
tion on any of the
following eight toggles will not
cause an
imme-
diate
change on the
monitor screen
during
the
attract mode.
Settings
of
8-Toggle
Switch on
Tempest
Analog
Vector-Generator
PCB
(at
L12)
12345678
Option
On
1
-credit
minimum
$
Off
2-credit minimum
On
On
English
$
On Off
French
Off On
German
Off Off
Spanish
Off
Off
On
On
On
Off
Off
On
Bonus life granted at
every:
On
On
Off
10,000 points
On
On
On
20,000 points
On
Off
On
30,000
points
On
Off
Off
40,000
points
Off
On
On
50,000
points
Off On
Off
60,000
points
Off
Off On
70,000
points
Off Off
Off
No bonus
life
2 lives per game
3 lives per game
$
4 lives per game
5
lives per game
Settings of
4-Toggle
Switch on
Auxiliary PCB (at
D/E2).
Game
difficulty*
Off
Off
Medium
Off
On
Easy
0)
CO
On
Off
Hard
On
On
Medium
$
o
Off
Minimum rating
range:
1, 3, 5,
7,
9
On
Minimum rating range tied to
high score
$
Manufacturer’s
suggested settings
For
pricing for
“credits," see
Figure
8.
Changing
toggles
1-5
erases the
high score
table.
*
Easy
Enemies move
slower and
one less
enemy shot on the
screen
at one
time.
Hard—One
more
enemy,
enemies move
faster and
1-4
more
enemy
shots
on the
screen at one
time.
10

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