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Atari Tempest - Coin Mechanism; Ready-To-Play

Atari Tempest
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Tempest
TM
Figure
8 Game Price
The table below
contains the switch
settings for
those options
relating
to game price, coin mechanism
multipliers,
bonus play,
demonstration and freeze
mode. This information
is useful if
you
want
to
view all 99 levels
of play or freeze
the action, if
you
need
to
temporarily
set the Tempest™
game
on free
play, or if
you have
German coin
mechanisms in your
door.
To
achieve
bonus plays, ali coins must
be
inserted
before press-
ing the start button. Use game pricing label
no. 6 only if
you set
toggle
8 at
PCB switch assembly L12
to off.
Settings,
continued
The
Demonstration
Mode**
allows
you
to choose
any level
(1-81)
in
the
ready-to-play
mode
and
accelerate
through
the
tubes
without having
to
kill
the enemies.
Freeze
allows
you to
stop the
action.
The score
is zeroed
at the end of
the
game in this
mode.
Set the
toggles per the
table below
for
the Demonstration
Mode.
Next, rotate
the
control knob.
You
may choose
level 1
through 81
during the
ready-to-play
mode. Press
either START
but-
ton to
accelerate through
the
tubes. Press
the FIRE
button
to
clear
the spikes
at the bottom
of the
tube. To freeze
play,
set
switch
1
to
off.
Toggle Settings of 8-Toggle Switch
on
Tempest
Analog Vector-Generator PCB
(at N13)
1 2
3 4 5 6
On On
On Off
Off On
Off Off
On
Off
7
8
Option
Off
On
Free
play
Off Off
1 coin*
for 2
credits
On
On 1
coin* for
1 credit
S
On Off
2 coins* for
1 credit
Right
coin
mech x
1
$
Right
coin mech
x
4
Right
coin mech
x 5
Right
coin
mech x
6
Left coin
mech x
1
$
Left coin
mech
x 2
On On On
No bonus
coins
$
On On Off
For every
2 coins*
inserted,
game
logic adds 1 more
coin*
On
Off
On
For
every 4
coins* inserted,
game
logic adds 1
more
coin*
On
Off Off
For
every
4
coins*
inserted, game
logic adds 2
more
coins*
Off
On
On
For
every
5
coins*
inserted,
game logic
adds 1 more
coin*
Off
On
Off
For every
3 coins*
inserted,
game logic
adds 1 more
coin*
Demonstration
and Freeze
Mode**
On
Off
Off
Off
Off
Off
On
On
Demonstration
Mode
Demonstration-Freeze
Mode
*/n
the U.S., a "coin" is
defined
as
25®.
In Germany
a "coin’’ is
*
*
If
you press RESET
during this
mode,
game
will lock
up. To
re-
1 DM.
cover,
set switch
1
to on.
$
Manufacturer's
suggested settings
2. Coin
Mechanism Multipliers
Since early
1980,
Atari has made available its new
coin
door
which
has either two or three
coin mecha-
nisms. All
recent Atari game PCBs identify
the dif-
ferent coin mechanisms in a certain pattern.
The right coin mechs are all the same
to the
game’s logic, regardless of whether
you have two or
three mechs in your door. In addition, the logic
sees
the
left mech in
a 2-mech door and the center mech
in
a
3-mech door
as
the
same
(refer
to
the diagram
to
the
right).
12

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