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Benchmark Games BLASTER - 7-Alternative Coin;Bill;Card Configurations; Card Swipe System Setup

Benchmark Games BLASTER
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33
7-Alternative coin/bill and card-swipe configurations
There are a several alternative Card Swipe systems and Bill Acceptor configuration possibilities, depending
on your location. These are described in a general fashion as follows.
Note that the system expects the following timing ranges for any pulses:
Low time: 40-80ms
Up time: 100-150ms
CARD SWIPE SYSTEM
The Coin-Mech and/or Bill Acceptor can be replaced to set up a swipe-for-credits, or e-tickets scheme.
This is the recommended set up:
-Remove the Coin-Mech and/or Bill Acceptor and install your card swipe systems in the lower front door.
[Contact customer service if custom plastic plates for this purpose are required].
-Some of the necessary signal lines are available on the connector at the door hinge:
> Enable signal, output.
> Bill acceptor line, input
> Coin-in line, input
For the ‘Run’ and ‘Notch’ signals, you can tap directly from the lines on the Ticket Dispenser drawer, or from
the following pins at the main to control harness connection (24pin minifit)
Ticket Notch: Blue wire on pin 23 (make sure not to grab the blue 485 wire or the stepper controller wire)
Ticket Run: white wire on pin 11
- Have your card swipe system tap into the Coin or Bill signal line.
- Configure your card swipe system for a 1-pulse-per-swipe response.
- If tapping the coin signal line (Gray/yellow), 1 pulse (swipe) will count as 1 coin internally.
- If tapping the bill signal line (Gray/red), 1 pulse (swipe) will count as 4 coins internally.
- Configure the game to provide the necessary credits for the ‘coin’ count indicated above and the actual
money you will charge per-swipe.
- If possible (strongly recommended), hook up your system to the enable line (Blue/green), so that the
game can stop money intake in case of any machine error or fault.

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