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Benchmark Games BLASTER - User Manual

Benchmark Games BLASTER
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Summary

Revision History

1-Basic Components

2-Game Play Sequence;Behavior

Power-up Initialization Sequence

Describes the 10-second sequence of events when the game is powered on.

Attract Mode

Details the light patterns and background sounds displayed when the game is idle.

Adding Money

Explains how to insert coins, bills, or use card swipe systems to add credits.

Play Mode

Describes the game state when a player starts playing, including sounds and displays.

Player Interaction

Details the sequence of events when a player presses the shoot button.

Bonus Round

Explains the conditions for entering the bonus round and gameplay within it.

End of Play

Describes what happens after a game concludes, including credit handling and mode return.

3- Game Setup

Unloading and Assembly

Provides instructions for unpacking and assembling the game machine.

Power Up Procedure

First-Time Setup

Coin Comparator Setup

Instructions for configuring the coin comparator to accept specific tokens or coins.

Dual Game Setup

Game Placement

Guidelines for positioning two Blaster games side-by-side for competitive play.

Game Header Placement

Instructions for positioning the game header between two linked Blaster units.

Cable Connection for Dual Setup

Details the cable connections required for linking multiple Blaster units.

Combining Games from Different Purchases

Steps for integrating Blaster units acquired at different times.

Recommended Payout Settings

4- Main Electronic Components

Power Distribution Board

Main ROM Program Version Updates

IO-Expander Board

IO-Expander Board Types

Details the different types of IO-Expander boards used in the game.

Quad Stepper Board

Sound Board

Router Boards

Small 4-Digit Display

Large 5-Digit Display

Large 2-Digit Display

Target Indexer Switch

Shooting Arm Solenoid

Coin Mech (Factory Default)

Hard-meter Pair (Optional)

Ticket Dispensers

Commutator Board

Zigbee Board

Zigbee Board Troubleshooting

Changing Zigbee Board Channel

Procedure for synchronizing Zigbee boards by setting their frequency channels.

5-Technical Operation

Inter-Board Communication (485 Serial)

Explains the 485 serial network used for communication between circuit boards.

6- Programming Options

Statistics

Accesses a sub-menu to view game statistics and data.

Change Password

Allows modification of the programming mode entry password.

LCD Contrast Adjustment

Adjusts the brightness and contrast of the LCD screen for readability.

Play Volume Settings

Controls background music and event volume when the player has credits.

Attraction Volume Settings

Adjusts background music volume when the game is in attract mode.

Jackpot Volume Settings

Sets volume for music and events during bonus rounds or jackpots.

Attraction Period

Defines the duration of the attraction sequence before gameplay starts.

Game Price Configuration

Sets the number of coin-mech pulses required to add one credit.

Number of Shots

Configures the number of shots a player receives per game.

Payout Type

Determines how redemption tickets are rewarded (tickets or cards).

Linking Games

Enables communication between up to three Blasters for a common jackpot.

Payout Tables

Selects from four predefined payout tables based on credit value.

Jackpot Increment

Sets the amount the common jackpot increases with each coin added.

Jackpot Start Value

Sets the initial value for the common jackpot after it's awarded.

Jackpot Maximum Limit

Sets the upper limit for the common jackpot value.

Reset Total Coins

Resets the total count of coins collected in the game.

Reset Total Tickets

Resets the total count of tickets dispensed by the machine.

Exit Programming Mode

Returns the game to normal operation from the programming menu.

Entering Statistics Sub-Menu

Target Hit Statistics (0-11)

Shows how many times each target (0 through 11) has been hit.

Bonus Round Target Statistics (0-3)

Shows bonus round target hit counts for targets 0 through 3.

Total Jackpots Awarded

Displays the total number of jackpots awarded during the game's operation.

Current Credits

Shows the number of credits currently available on the machine.

Tickets Owed

Indicates tickets due from the Ticket Dispenser, stopping it if reset.

Play History

Displays the last five game results with symbols for blank entries, tickets, or jackpots.

Return to Main Menu

Navigates back to the main list of options from the statistics menu.

7-Alternative Coin;Bill;Card Configurations

Card Swipe System Setup

Instructions for replacing coin-mech with card swipe for credits or e-tickets.

Coin Mechanisms

8-Error Codes and Troubleshooting Guide

Troubleshooting Steps Overview

General approach to isolating faults by checking input, process, and output.

Troubleshooting E-1: IO Expander Comm Error

Steps to resolve communication errors with the IO Expander board.

Troubleshooting E-2: Sound Board Comm Error

Steps to resolve communication errors with the Sound board.

Troubleshooting E-3: Tickets Out or Jam

Procedure for resolving ticket dispenser issues like empty tickets or jams.

Troubleshooting E-4: Stepper Comm Error

Steps to resolve communication errors with the Quad Stepper board.

Troubleshooting E-5: Router Comm Error (Linking)

Steps to resolve router communication errors when games are linked.

Troubleshooting E-6: Router No SD Card

Steps to resolve errors related to the SD card on the Router board.

9- Assemblies and Diagrams

Target Assembly Diagram

Detailed exploded view and parts list for the target assembly.

Playfield Assembly Diagram

Detailed exploded view and parts list for the playfield assembly.

Shooter Assembly Diagram

Marquee Assembly Diagram

Spinning Sign Assembly Diagram

Benchmark Games BLASTER Specifications

General IconGeneral
BrandBenchmark Games
ModelBLASTER
CategoryArcade Game Machines
LanguageEnglish

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