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Benchmark Games BLASTER - Bonus Round; End of Play; 3- Game Setup; Unloading and Assembly

Benchmark Games BLASTER
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7
VI- Bonus Round
- If a player hits all lit targets in first round then they will advance to the Bonus Round.
- Bonus play-mode start sound “BONUS ROUND” is heard, accompanied by a drumroll and
“DON’T CHOKE”.
- In the Bonus Round a predetermined amount of targets are lit.
- The Player only receives a predetermined amount of shot chances to turn out the
predetermined number of targets.
- The amount of tickets will be delivered based on the amount of bonus rounds lit targets hit
with the ball.
- If all lit targets are hit in the bonus round, player receives super Bonus (Displayed on top
Marquee).
VII- Normal after play
- Acrylic balls will return automatically to spots on spinning platform.
- If player has more credits, the machine will start round 1 again, otherwise Blaster will go back
into attract mode.
3- Game setup
Unloading/Assembly
- The game is pre-assembled in the factory, with the exception of simple connections.
- The cabinet keys are tie-wrapped to the chute door handle.
- Remove acrylic balls, push button assembly, and coin chute.

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