MANUAL
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4. TIPS AND TRICKS
4.1 Keep it moving
When left static, the GRIP parameter especially suffers and keeping the skidding intensity at one level over a longer period of time is
quite unrealistic, too – doing so might even result in unusable output. Try to move the GRIP parameter and "play" or "perform" the skid
instead. You can also blend from one skid into the second one; or use the SKID PITCH to get more variation.
4.2 Pinpoint cuts and movements before working a sequence
Before starting to automate GRIP, go through the lm material and gure out where the automation movements will take place. Setting
markers or regions might help.
When you have the exact length of the sequence in the timeline, automate the Speed parameter to about 50% so that GRIP is activated
throughout (no speed, no sound, remember!). Then, bit by bit, work your way further through the sequence, making more and more
adjustments. You will notice that as soon as more movement is introduced, the sound picture will come alive more and more. The more
carefully the automation is made, the better the end result will be.
4.3 Odd combinations may just do the trick
The not so obvious combinations of surfaces may sometimes be useful for creating more complexity. For example, blending in some
gravel into the Tarmac rolling sound can give more grit to the soundtrack and provide the soundtrack some needed liveliness. Be crea-
tive!
4.4 Bounce each track soloed before mixing
For more exibility and control in the nal mix, use the solo buttons for each sound-category to bounce the automations.